Posted 19 years ago2005-04-15 01:55:51 UTCPost #104089
not sure what the hell to do about this.. i have many rooms.. and each room needs at least 1 light. couple rooms are HUGE and need several lights... making all the rooms have there own floors and cielings didnt work... what other lighting options are there? (textlights elude me.. so go in details)
Posted 19 years ago2005-04-15 02:47:43 UTCPost #104107
Most commonly caused by 4 or more 'dynamic' lights in the same visible area.. But not always. Consider 'coring' and light given off by textures that turn on and off. Read: Leakfree.org And learn the joy of texture lighting...
Posted 19 years ago2005-04-15 03:24:11 UTCPost #104113
Nope, you won't have the prob if you use textured lights, but you can't have effects like flickering and the like. You can get them to switch on and off, I think. There's an example map in the vault on how to acheive that effect.
Posted 19 years ago2005-04-15 15:00:29 UTCPost #104207
i can get them to turn on off IF i bind them to a normal light entitty, will this still work or create the same error? (the lights are set at .01 lumi. so that they give off no visable light)