Posted 19 years ago2005-04-16 22:49:43 UTCPost #104404
Hey, it's been a while, but now i got a question. Where do you find the cs:s wad/pak file, I need to import some textures and can't find em, now i can't even find the textures.wad file, anyone have a location?
Posted 19 years ago2005-04-16 23:32:13 UTCPost #104407
CS:S does not make use of WAD files. Textures for Source mapping are now called Materials because they also contain information relating to bump-mapping and other effects. All the Source materials are stored in GCF files, which act a little like Zip files. They are located in your "SteamApps" folder. You will a program like "GCFScape" to extract them. Hammer cannot (for some retarded reason) read off two seperate GCF's for materials. By this I mean if you're mapping for HL2, you do NOT have access to the CS:S materials and vice-versa. You'd need to extract the CS:S materials to the hl2/materials directory. Make sure you include all the extra materials you used however (use BspZIP to do that, it's a SDK tool).
Posted 19 years ago2005-04-17 11:35:50 UTCPost #104480
that's pretty stupid, prolly another one of gabe newell's psycotic security measurements. I'll just do this thing in cs:s setup then. Thanks for the help.
Posted 19 years ago2005-04-18 09:25:16 UTCPost #104630
Actually it's a lot cooler than wadfiles, because materials are extremely flexible. Want shaders on something? Add some simple lines to the VMT file. Want to make it reflective? Again, add code to the VMT file. The code is really simple, too, so it's easy to make good looking textures using Source's water and shader powers.