CS and Monster Models Created 19 years ago2005-04-18 17:17:31 UTC by Kissker Kissker

Created 19 years ago2005-04-18 17:17:31 UTC by Kissker Kissker

Posted 19 years ago2005-04-18 17:17:31 UTC Post #104699
I know there has to be a way to incorperate say a Head Crab into a CS map. I dont want it to attack or anything, just be in a tube, like in HL when the resonance cascade actually occured and one was sitting in the glass tubing very calmy (not the one that spawns in and jumps at you) ideas?
Posted 19 years ago2005-04-18 17:24:57 UTC Post #104700
It's impossible unless you use a bit of code with the AMX mod.
(like superhero and Warcraft 3 CS)
Sorry, this is all i know.
Rimrook RimrookSince 2003
Posted 19 years ago2005-04-18 17:34:38 UTC Post #104702
(sarcastically) Coding eh? Ill get RIGHT on that. lol Ill save that for my "extra credit" score, I dont wanna get into the coding, long and painful path there. Ill uh... let the head crab not be in the map for now. anyone know the approximate unit size of a standard map, like Dust or somethin? (total size it cover, 30000 by 39000 or whatever)?
Posted 19 years ago2005-04-18 18:58:14 UTC Post #104710
Actually, if the model won't interact, like this case, just add a cycler_sprite and use a model instead of a sprite.
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