Upon loading my map, I am literally bombarded with hundreds of lines of this error:
CRopeManager::AddToRenderCache count to large for cache!
This error repeats itself over and over and over, slowing the map down to a crawl. My map contains no problems from the compile, or any in Hammer. My only guess is the cables I've got in it. There's quite a few, but not enough, in my opinion, to really piss off Source. Google produced no results either.