Big problem!!!Need help FAST!! Created 19 years ago2005-04-19 23:00:57 UTC by Imat156 Imat156

Created 19 years ago2005-04-19 23:00:57 UTC by Imat156 Imat156

Posted 19 years ago2005-04-19 23:00:57 UTC Post #104842
I compile my map, and it goes into hal-life, and into the half-life console thing that it shows when its creating a game, then the screen just goes black and I have to wait like half an hour to get back to normal, and then I find out that my map hasn't compiled... So either I fix this, or I find out how to compile without testing, which should be easy, but I just want to get the problem out of the way now... Anyone else have this problem.

P.S. Running Hammer to play it in a mod, Rocket Crowbar 2, and I have correctly set it up for this game, this is the first time I've had this problem. Could it be because of my custom wad file?
Posted 19 years ago2005-04-19 23:24:00 UTC Post #104843
Any errors in the compile?
AJ AJGlorious Overlord
Posted 19 years ago2005-04-20 02:03:26 UTC Post #104853
That sounds very strange. Are you using Steam HL or WON? Does it happen with any map? Are you trying to create a LAN multiplayer server or a single-player game through the console?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-04-20 03:24:33 UTC Post #104863
Weird. If you upload the .rmf in the 'problem maps' section, I will look at it.
Posted 19 years ago2005-04-20 16:23:44 UTC Post #105012
To Anthony:I don't know about the compile, when my screen goes black Hammer ain't responding anymore, and I have to restart comp

Seventh-Monkey: WON, Only this map, so far, and I'm just testing the map, it never truly gets compiled...

Rowleybob: I'll do that right away, hope someone can help with this...
Posted 19 years ago2005-04-20 16:27:18 UTC Post #105013
Check the mapname.log, in with the RMF. Also, either uncheck "game_exe" or check "don't run game" in the compile (assuming you're compiling through Hammer) to check. It might be a fatal error which loses focus. Try hitting space, and if nothing happens, alt+tab quickly (even though there may be no visible change) and space again.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-04-20 16:34:53 UTC Post #105014
Right. I uploaded the map, so you can try and figure this one out also...
Posted 19 years ago2005-04-20 16:37:13 UTC Post #105015
sry for double post, but I found this error...
Warning: === LEAK in hull 0 ===
Entity weapon_handgrenade @ ( 48, 156,-127)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Posted 19 years ago2005-04-20 16:45:03 UTC Post #105018
You have set an invalid path in on of the breakable glass things.
It's the one closest to the door.
Change the spawn on break path to:
models/headcrab.mdl
And i don't k now about those other models, they look weird :confused:

Try that out as a start anyway.
ChickenFist ChickenFist<Witty Title>
Posted 19 years ago2005-04-20 16:47:51 UTC Post #105019
Lol, gotta love the RC2 models...
Posted 19 years ago2005-04-20 17:00:45 UTC Post #105023
Again, sry for the double post, but I think I may have fixed it...There were a few leaks, and the model thing wasn't helping...
Posted 19 years ago2005-04-20 17:10:35 UTC Post #105024
Triple post...this a an all time low for me...The fixes didn't work, it still goes black screen...
Posted 19 years ago2005-04-20 17:43:05 UTC Post #105033
Tried what I suggested?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-04-20 20:26:39 UTC Post #105046
Yes, but it still didn't do anything...This is a very bad problem...Well, maybe I should just make the map for original HL or something...
Posted 19 years ago2005-04-21 01:47:20 UTC Post #105074
I'm not at all sure about the 'spawn on break' referring to a model, y'know.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-04-22 04:34:20 UTC Post #105246
K, a couple of things:

-All your outside walls are only 2 units thick. This is probably why your getting leaks.

-You also had entities siticking out of you outer wall, which can casue weird errons, not least of which are 'leaks.'

-Don't overlap your brushes, and, you weren't carving your corridors, were you? If you were, stop that immediately.

Other than that, looks fine to me. Looks cool.
Posted 19 years ago2005-04-22 04:37:37 UTC Post #105247
Oh forgot, those 2-unit thick outter walls, I would recommend making them at least 64 units thick, and for really big maps, keep them at least 64 units away from the outer boundaries.

Oh, and finally, what was causing your map to not compile... those breakable glass partitions you had, had all kinds of weird locations for gib models. Like In one you were trying to reference a headcrab model from your counter-strike directory!?!?

Delete all those wacky custom gibs for those func_breakables and it should compile then--Also, don't forget the stuff above. The one in paticular that was really rottening things, had the path 'E:gamessierracounter-strikecstrikev
alveheadcrab.mdl' or something like that.

All custom gibs not from the pak file go into 'x:half-lifevalvemodels' folder, BUT all you type in the 'gib model' field is:

models/yourcustommodel.mdl
Posted 19 years ago2005-04-23 08:00:10 UTC Post #105441
Do u use the Hammer compiler or the zoner compiler??? If u use the hammer compiler, get the zoner compiler. If it does not work go to tools -&gt; Setup, and go to build progams.

bubye! :cool:
You must be logged in to post a response.