Something Wrong but cant find out what Created 19 years ago2005-04-26 12:55:33 UTC by Hudlum Hudlum

Created 19 years ago2005-04-26 12:55:33 UTC by Hudlum Hudlum

Posted 19 years ago2005-04-26 12:55:33 UTC Post #105964
** Executing...
** Command: Change Directory
** Parameters: C:SierraHalf-Life

** Executing...
** Command: Copy File
** Parameters: "C:Mappssurfadvtex.map" "C:ProgramSteamSteamAppsnstahlcounter-strikecstrikemapsadvtex.map"

** Executing...
** Command: C:ProgramVALVEH~1toolshlcsg.exe
** Parameters: "C:ProgramSteamSteamAppsnstahlcounter-strikecstrikemapsadvtex"

hlcsg v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlcsg ---
Command line: C:ProgramVALVEH~1toolshlcsg.exe C:ProgramSteamSteamAppsnstahlcounter-strikecstrikemapsadvtex
Entering C:ProgramSteamSteamAppsnstahlcounter-strikecstrikemapsadvtex.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

9 brushes (totalling 54 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.67 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.63 seconds)

Using Wadfile: sierrahalf-lifevalvehalflife.wad
  • Contains 36 used textures, 81.82 percent of map (3116 textures in wad)
Using Wadfile: sierrahalf-lifevalveliquids.wad
  • Contains 1 used texture, 2.27 percent of map (32 textures in wad)
Using Wadfile: sierrahalf-lifevalvexeno.wad
  • Contains 4 used textures, 9.09 percent of map (264 textures in wad)
Including Wadfile: programvalve hammer editortoolszhlt.wad
  • Contains 1 used texture, 2.27 percent of map (8 textures in wad)
Using Wadfile: sierrahalf-lifecstrikecstrike.wad
  • Contains 2 used textures, 4.55 percent of map (123 textures in wad)
Using Wadfile: sierrahalf-lifecstriken0th1ng.wad
  • Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: sierrahalf-lifecstrikecs_dust.wad
  • Contains 0 used textures, 0.00 percent of map (28 textures in wad)
added 16 additional animating textures.
Texture usage is at 0.60 mb (of 4.00 mb MAX)
1.72 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:ProgramVALVEH~1toolshlbsp.exe
** Parameters: "C:ProgramSteamSteamAppsnstahlcounter-strikecstrikemapsadvtex"

hlbsp v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlbsp ---
Command line: C:ProgramVALVEH~1toolshlbsp.exe C:ProgramSteamSteamAppsnstahlcounter-strikecstrikemapsadvtex

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1500...2000...2105 (0.16 seconds)
BSP generation successful, writing portal file 'C:ProgramSteamSteamAppsnstahlcounter-strikecstrikemapsadvtex.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2227 (0.16 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2253 (0.22 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2370 (0.16 seconds)

** Executing...
** Command: C:ProgramVALVEH~1toolshlvis.exe
** Parameters: "C:ProgramSteamSteamAppsnstahlcounter-strikecstrikemapsadvtex"

hlvis v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlvis ---
Command line: C:ProgramVALVEH~1toolshlvis.exe C:ProgramSteamSteamAppsnstahlcounter-strikecstrikemapsadvtex
1180 portalleafs
3760 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (9.55 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (85.20 seconds)
average leafs visible: 109
g_visdatasize:72740 compressed from 174640
95.30 seconds elapsed [1m 35s]

--- END hlvis ---

** Executing...
** Command: C:ProgramVALVEH~1toolshlrad.exe
** Parameters: "C:ProgramSteamSteamAppsnstahlcounter-strikecstrikemapsadvtex"

hlrad v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlrad ---
Command line: C:ProgramVALVEH~1toolshlrad.exe C:ProgramSteamSteamAppsnstahlcounter-strikecstrikemapsadvtex

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:ProgramVALVEH~1toolslights.rad']
[59 texlights parsed from 'C:ProgramVALVEH~1toolslights.rad']

** Executing...
** Command: C:ProgramVALVEH~1toolshlrad.exe
** Parameters: -developer 1 -dev +map "advtex"
Posted 19 years ago2005-04-26 13:29:02 UTC Post #105972
I can't see anything wrong with that. Elaborate.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-04-26 16:40:14 UTC Post #105992
I tried to use HLCC on it but it still doesn't work it compiles but then the game crashes when i try to start it, i get this message: BAD: -1:svc_bad
Wrote erroneous message to buffer.dat
Host_Error: no precache: .

note this is a map for CS
Posted 19 years ago2005-04-26 17:03:01 UTC Post #105994
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