i am createing a training map , with targets that move etc
i have tryed creating a decal that is a target by following this tutorial
http://www.valve-erc.com/srcsdk/Materials/decals.html
i followed it , it was slightly confusing but made a decal which is on my targets ,
i made a target.res and filled it with this info
"resources"which allows people to download my custom files -
{
"materials/target/target1.vmt" "file"
"materials/target/target1.vtf" "file"
}
info in .vmt
[quote]"LightmappedGeneric"
{
"$basetexture" "target/target1"
"$decal" 1
"$decalscale" 0.20
"$translucent" 1
}[/quote]in short , some people can see teh targets and some people cant
any help ??
screenshot of target
http://www.assassinselite.gamecw.com/board/downloads/target0001.jpg
btw that screenshot is an old one i know the decal has to be to the power of two so i alterered the size
and the .res is what points towards the cutom textures ( i think )
if anyone can enlighten me on this , i will be greatfull!