func_tank Created 19 years ago2005-04-30 15:44:41 UTC by YODEL185 YODEL185

Created 19 years ago2005-04-30 15:44:41 UTC by YODEL185 YODEL185

Posted 19 years ago2005-04-30 15:44:41 UTC Post #106511
i downloaded the sample map from the tutorial. i tried editing it and i have some questions about it. how can i fix the problems with the sound? how do i fix the area where you USE the cannon? i sometimes have to search around the cannon for a place to USE it. i posted it on the Problem Maps for CS. please check it out and help. thanks a lot.
Posted 19 years ago2005-04-30 19:17:11 UTC Post #106545
im pretty sure i fixed the orientation of it and the problem with the USE. but could someone please help me with the sound problem?
Posted 19 years ago2005-04-30 21:19:46 UTC Post #106558
Check 'problem maps' for answers.
Posted 19 years ago2005-05-01 15:16:11 UTC Post #106743
i did, thanks a lot for helping me. i also posted another question on there. :)
Posted 19 years ago2005-05-01 21:23:18 UTC Post #106805
i got my sounds to work right, but it doesnt shoot anything! whenever it "shoots" it displays a message in the top left corner:
"Can't create entity: rpg_rocket
 NULL Ent in Create!"
please help me fix it!
Posted 19 years ago2005-05-01 23:53:50 UTC Post #106822
I don't know, cause using your example and doing the things I said, it worked. If you take atom's example stock, and compile it, does his work properly for you?
Posted 19 years ago2005-05-02 01:04:44 UTC Post #106830
i downloaded the example map again and compiled it. it still doesnt fire anything for me. am i missing a certain file or something??
Posted 19 years ago2005-05-02 05:01:37 UTC Post #106869
Are you trying to run it in multiplayer or something?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-02 11:09:35 UTC Post #106913
It won't work if you're running it in CS because CS doesn't have the rpg_rocket entity. That's probably why. You'll probably have to use a func_tankmotar to have something similar to the func_tankrocket.
Posted 19 years ago2005-05-02 11:39:20 UTC Post #106922
Whoops, didn't notice you outright mentioned CS.

You can't use the rocket in CS. If you use the mortar field, I'm fairly sure you'll get a map-wide flashbang effect instead.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-02 17:53:57 UTC Post #106983
Seventh, you're talking about the func_motar_field. I'm talking about a func_tankmotar. It's a tank that shoots explosions, which is similar to tankrocket because it shoot rockets that explode.
Posted 19 years ago2005-05-02 18:30:41 UTC Post #106987
thats it! that was the problem. i changed it to a func_tankmorter and everything works just fine now. thanks so much for your help, fellas!
Posted 19 years ago2005-05-02 22:07:25 UTC Post #107017
Whoops, didn't notice you outright mentioned CS.
Me neither... sorry! But I didn't realize it wouldn't work in CS either...

Learning, a wonderful thing. :)
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