supposed leaks (compile problem) Created 19 years ago2005-05-07 01:20:55 UTC by squishums squishums

Created 19 years ago2005-05-07 01:20:55 UTC by squishums squishums

Posted 19 years ago2005-05-07 01:20:55 UTC Post #107850
There seems to be something wrong with ZHLT, or something else I can't name. Every time I try to compile a half-way detailed map, it says I have a leak. I KNOW I don't have leaks in most of these maps. When I try to load the pointfile, I says it can't open it, and that makes sense because I don't have any leaks. Nevertheless ZHLT insists I have a leak and "says" it generates a pointfile. Every map I've compiled that has had this problem has been one that I've built very thoroughly to ensure no leaks. I can't seem to compile anything beyond a textured square room without ZHLT giving me this crap. Help.
Posted 19 years ago2005-05-07 01:47:33 UTC Post #107852
Any strange compile switches? Running all the compile programs in the right order?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-07 05:45:26 UTC Post #107892
try, houst for a test, seeing as you can compile boxes, putting a big NULL textured box around one of the maps with the problem, hollow it and then compile.. Just to make sure you indeed have no leaks.

Its possible that a common style of mapping you use in most of your maps is in fact leaked... try it out.

and finally, has this always happened? or only recently?
Archie ArchieGoodbye Moonmen
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