Why cant i make maps??? Created 19 years ago2005-05-07 16:41:37 UTC by ponta_008 ponta_008

Created 19 years ago2005-05-07 16:41:37 UTC by ponta_008 ponta_008

Posted 19 years ago2005-05-07 16:41:37 UTC Post #108087
every time it is Allow block(full) AND errors in vis.exe and rad.exe. "have to shut down then it dont works
Please HELP ME :( :( :( :( :( :(
Posted 19 years ago2005-05-07 16:52:04 UTC Post #108089
Could you explain a little more? Are you trying to close the compile window before it finishes? Does your compile window "freeze" when you try to compile a map?
Posted 19 years ago2005-05-07 16:56:43 UTC Post #108091
Be specific for I can't understand you. And copy that error.All I understood that you have a problem and that you Hollowed a block.Are you sure you have at list a light entity and a Info_Player_Start in the level.
Posted 19 years ago2005-05-07 17:03:24 UTC Post #108094
allocblock:full
A tough one to figure out, vague error that usually shows up when you start the game or during compile, or even when WC/Hammer starts up - you have gone over the memory limit somewhere for some reason. It can be too little RAM (128M is about minimum), a leaf saw into leaf error, too long pathnames, too many textures, too big a level, too big or too many model/sprites, too big a wav sound file - or it could be that old "too many wads" mistake, a huge "noob" brush around the map to prevent leaks, too many SKY faces on hidden brush faces in the level - or even something else. Example: In early versions of NS, the 3D area info location entities were a major cause.
If it happens during compile, do not use WC/Hammer to "run" the map, but use a front end or batch file to compile with. You could also get more RAM.
Off Tommy. Save that!
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