ok i'm currently trying to get the 3d skybox working in spirit
so the problem is that when you put the sky box in
the light(light env) and fog only work inside the skybox and don't
effect the level,
i'm looking for a way to make null texture project light like the sky texture, i tryed making invisible func walls with texture light on them
but that doesn't give direction to the light, i also tryed putting sky on invisible func wall, but you can't have sky on func wall(for some reason)
i anyone got this effect to work i need to know how
P.S. there is a "tutorial" on the spirit forum but i can't understand it
they are using some kind of shader system to fix the problem
SO if any one know how to get the null to act as sky of how to use shader i would really like a vey detailed explanation.