messed up lighting Created 19 years ago2005-05-20 20:55:04 UTC by rat808 rat808

Created 19 years ago2005-05-20 20:55:04 UTC by rat808 rat808

Posted 19 years ago2005-05-20 20:55:04 UTC Post #110341
ok i made a garage part of my map, all is good but when i compile the lights are wierd. they look fine if im standing still. but when i move its like a glare comes over all of the walls. what is it? maybe its reflect, but how would i turn it off if it is?? : http://img282.echo.cx/my.php?image=devenice00000xt.jpg heres the screenshot
Posted 19 years ago2005-05-20 21:08:09 UTC Post #110342
What's the full texture name (path and all?)

It's probably a model texture which is defined VertexLitGeneric and not LightmappedGeneric and thus the lighting is going crazy on you.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-20 21:18:35 UTC Post #110343
yep its a model texture. models/props_debris/plasterwall034d.. so what can i do?? the hole in the wall is a model and i want the textures to be the same. without changing it too much. is there something i can turn off?? :
Posted 19 years ago2005-05-20 23:55:45 UTC Post #110355
There's a matching plaster texture (in plaster/ not models/) with teh exact name (plasterwall034d.) Use that one instead because it's defined properly for world brushes and lightmaps. (Which I can elaborate upon if you really want ;P)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-21 00:05:04 UTC Post #110356
what do i do about the model?? it still has that wierd glare look? :
Posted 19 years ago2005-05-21 01:02:23 UTC Post #110359
heres a screen of just the hole model. the lighting is all wierd. how do i fix this?? is there a different type of model i could make it? it is a prop_dynamic right now. is there a cfg. i could rewrite?? :(
Posted 19 years ago2005-05-21 01:23:06 UTC Post #110360
Try adding some env_cubemap entities and running buildcubemaps in the console after compiling (Make it prop_static, too.) See if that fixes anything.
RabidMonkey RabidMonkeymapmapmapfapmap
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