another Leak problem Created 18 years ago2005-05-25 17:44:57 UTC by Archie Archie

Created 18 years ago2005-05-25 17:44:57 UTC by Archie Archie

Posted 18 years ago2005-05-25 17:44:57 UTC Post #110902
<sigh>

After releasing my stream of inspiration for aim_maps, i have decided to work on a big de map..

problem is, after spending about a week working on this map, it wont compile due to leaks.

I have been searching for about 4 days and am totally fed up so i wonder if any of you guys could find it for me?

thanks...
http://www.twhl.co.za/mapvault_map.php?id=3052
Archie ArchieGoodbye Moonmen
Posted 18 years ago2005-05-26 04:10:21 UTC Post #110959
Hmmm...I don't have CS but you can load the pointfile with hammer only there are many problems with doing it, like it loads line that doesn't lead to leaks cause there are no leaks for them, so you will have to search for the right one,start with the red one!! To load the point file open the map menu and choose loadpointfile(simple isn't it) and start searching for the leak!
Posted 18 years ago2005-05-26 13:27:50 UTC Post #111001
The pointfile is next to useless imo.

Does it compile if you cordon the whole thing off? If not, something else is going on besides the leaks...
Posted 18 years ago2005-05-26 13:45:26 UTC Post #111007
Yes, you are right!
Posted 18 years ago2005-05-26 14:21:58 UTC Post #111016
it works fine (but with Xtreme lag) when i surround it with NULL
Archie ArchieGoodbye Moonmen
Posted 18 years ago2005-05-26 15:27:09 UTC Post #111028
There's a superb article on RUST about leaks. Go and read it.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-05-26 17:40:59 UTC Post #111063
RUST Power,

But just use the .lin file, load it on the same way as you do with a point file, this gives me always a excelent result.
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