The anti-source effect (water) Created 19 years ago2005-06-01 09:42:14 UTC by Madcow Madcow

Created 19 years ago2005-06-01 09:42:14 UTC by Madcow Madcow

Posted 19 years ago2005-06-01 09:42:14 UTC Post #112112
I'm making a boat, and I want it to go after a track.
So I,, sorry, I've lost the word, but here is what I did:
User posted image
And, as you can se, the boat just lies there, in the middle of everything, not moving down!

So I thought, maby I could use the "thrust effect" from Garry's mod.
If you have played GM, you know what I mean.

The thrust will push the boat forward, and if I make a trigger at each hill, wich make the thrust thingy go faster..

The importand thing is, that the ship must be "free" (not following path_tracks,,, path_corners)
It must be full source.

And here's whats wrong,, how do I make one of these trusts?
If you know, please help me.. :)

Thanks!

(Searched the forums, and found nothing. ;) )
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-06-02 02:44:08 UTC Post #112192
That's coded for GM.

Try a trigger_wind or trigger_push or the like. (Make sure the boat is a physbox too.)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-02 07:15:18 UTC Post #112218
trigger_wind...Does that even exist...I didn't notice you said it Rabid and laughed cause I thought oh what a noob saying that :P but then I saw you and went :|
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-06-02 13:16:18 UTC Post #112274
Yes, well, the boat is made by 1 brush, with func_phys box,
but you cant see the brush..
The brushes around it is func_brush, parent: the brush with func_physbox..
This works, because, the boat is moving realistic when it just lies on the water, but it won't go down at hills.. :/

Trigger_push? I've never used that one,, but I'l try..
thanks rabid! :)

And,, what is trigger_wind? O.o
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-06-02 13:31:58 UTC Post #112277
The trigger_push worked great!
Thanks rabid!
But there is only one thing left, that I forgot to ask about (sorry)
If it's OK to ask an other question,,
I need this boat to be use able,, not so you can control it, but just sit in it, and not be able to move away.
Like, when you sit in the buggy,, you know..

But the boat is not going to be controlable.

How do I make the player stick to the boat when the player press "E" (USE-key, E is standard)
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-06-02 14:06:51 UTC Post #112290
Not even sure if you can do that, might be possible with some parented func_brush trickery.
trigger_wind...Does that even exist
Yes, it's wind that can push clients, NPCs, phys items, pushables, etc. It's in the intro trainstation scene once you step off the train (the takeaway containers and the garbage all blows down the platform.)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-02 14:08:09 UTC Post #112291
Ah so thats how they did it thanks!
Is it resource eating? cause I might use it in future CSS maps.
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-06-02 14:09:51 UTC Post #112293
No, it's really cheap unless you have loads of physitems.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-02 14:14:16 UTC Post #112297
It's in dust somewhere, I think at A (A is the non-spawn bomb site, yeah?)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-03 12:01:52 UTC Post #112412
Ok, I'll try this: box the player in in a brush (hollow) with the no draw texture..
When the ride is over, the hollow brush goes up, using the same technique as when you make elevators,, wich I don't have any idea of how they do, but I bet I can find that using google...
Well, anyway, when you go in to the boat, there is a trigger that makes the box come down again, a message appares if the box went down without any errors ( :P ) and, then it's done! :D
Just need to make it look better,, the boat looks like sh**
Madcow MadcowSpy zappin my udder
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