In game blood Created 19 years ago2005-06-06 05:48:18 UTC by Elon Yariv Elon Yariv

Created 19 years ago2005-06-06 05:48:18 UTC by Elon Yariv Elon Yariv

Posted 19 years ago2005-06-06 05:48:18 UTC Post #112851
Just wondering how to create blood decals while you are ingame? : Like when a zombie falls from a building and hits the ground there will be blood decales left in the place where he hit the ground!! :badass: I know I can make a Func_walltoggle that below it there are those blood decales and when the monster hits the ground the wall disapears! I think I can do it with Env_Blood that leaves decales! But is there a better way to do do it! :
Posted 19 years ago2005-06-06 06:15:14 UTC Post #112863
Yes, open your Hammer-->go to options--> Textures--->add wad--->Decals.wad.

Once decals.wad is in your hammer.. Create an 'infodecal' (Hammer Entity)
Select the entity and view it's properties.
Click 'texture' And when you go to choose the texture press { to filter the decals.. look for a '{blood3'.. (or something)

Once you've selected the decal that you want, give the entity a name..
'decal1'..
now once triggered the decal will appear.. so trigger it as soon as he lands.

Relize that in order for the decal to work it must be directly on the floor..
to easily do this.. click the infodecal entity from the list and then click in the 3D view window.. this will put it direct on the floor, or wall.

Check out this cool example bsp I made.. When the grunt lands on the pipe.. blood sprays up in the air.. I then triggered a infodecal to put blood on the overhead lights.
http://twhl.co.za/mapvault_map.php?id=2624
Anyway's hoped this helped. ;)
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Posted 19 years ago2005-06-06 06:16:38 UTC Post #112864
Oh and also in the example.. I made blood appear under him, exactly what you are trying to accomplish. :D
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Posted 19 years ago2005-06-06 10:24:53 UTC Post #112894
Thanks Unbreakable!!! :D
Posted 19 years ago2005-06-06 12:07:33 UTC Post #112902
Can I use the decel tool for if I can't then I found my problem! :(
Posted 19 years ago2005-06-06 13:14:40 UTC Post #112915
Decal tool can also be used, by clicking the texture, then the decal tool, and clicking in the 3D view window.. Then go to view entities, you will see the infodecal listed, click it, and then go to properties. ;)
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Posted 19 years ago2005-06-06 13:16:46 UTC Post #112917
The decels don't need to be triggerd to start invisable, right? :
Posted 19 years ago2005-06-06 13:40:34 UTC Post #112929
Fixed it! :D Wow I didn't knew that when you make a monster attack something with a script it actually hurts!! :cool:
Posted 19 years ago2005-06-06 13:42:39 UTC Post #112932
yep... And to start a decal invisible, just give it a name. To start it with decals visible, just put it in with no name.
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