moving cameras Created 19 years ago2005-06-06 16:39:59 UTC by mustang67 mustang67

Created 19 years ago2005-06-06 16:39:59 UTC by mustang67 mustang67

Posted 19 years ago2005-06-06 16:39:59 UTC Post #112980
are thoes camers that follow the player (like in CS training) made buy using "func_tank"?
Posted 19 years ago2005-06-06 16:45:59 UTC Post #112981
nope.. I think theres an option/flag called Follow Player. Try that.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-06-06 17:27:27 UTC Post #112995
Use target: "player".
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-06 17:48:36 UTC Post #113003
Wow i never noticed those cams before, nor did i know you could put "player" in the target field. Mmmmmm interesting. :)
Posted 19 years ago2005-06-06 19:25:50 UTC Post #113013
so what entity shoud it be tied to, if the target is "player"
Posted 19 years ago2005-06-06 20:24:48 UTC Post #113017
Try trigger_camera, or decompile cs_training to be sure :o :o :o
Posted 19 years ago2005-06-06 22:17:30 UTC Post #113031
hmm, sounds like your tring to bind a brush to a camera entity, which doesn't exist in solid form. the trigger_camera entity is point based.
Posted 19 years ago2005-06-06 23:06:03 UTC Post #113032
There is a follow player flag!!! :lol:
Posted 19 years ago2005-06-07 05:10:29 UTC Post #113058
Fair enough, but drop the exclamation marks :P.

If it behaves the same as setting the target to 'player' you'll likely find it actually points at their feet, so don't try for close-ups.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-08 19:38:09 UTC Post #113318
Oh Oh, you could make the camera a func_tank with no bullets. This way it will track on you--like a camera--, but no shooty.
Posted 19 years ago2005-06-09 00:18:01 UTC Post #113342
I think rowleybob is right, I think he wants a regular camera not a movie! SlayerA made a map on this- http://twhl.co.za/mapvault_map.php?id=60 :D
To make sure rowleybob is right, do you mean the one that is found near that setalite in that small level that comes with Hl1? :
Posted 19 years ago2005-06-09 20:57:38 UTC Post #113477
thats correct, not a movie just a moving, wall/ceiling mounted camera
Posted 19 years ago2005-06-10 05:43:29 UTC Post #113524
Func_tank with no bullets! ;)
Posted 19 years ago2005-06-11 21:58:38 UTC Post #113827
thats what i thougt, but the trouble is that i cant seem to get my func_tanks to work, especially user controled tanks it always ends up backward or upsidedown or the bullits fire at the person controling it(good noob trap but thats not my intent) :zonked:
Posted 19 years ago2005-06-11 23:18:53 UTC Post #113841
In the tut here at TWHL it says you have to change the PYR
Posted 19 years ago2005-06-12 04:31:27 UTC Post #113851
The tank must face in Hammer in the direction of 0!! :lol: The angel in the game is set by the picth yaw roll proprties! ;)
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