cs:source/help with model properties Created 18 years ago2005-06-13 22:59:06 UTC by zooyorkbmxer zooyorkbmxer

Created 18 years ago2005-06-13 22:59:06 UTC by zooyorkbmxer zooyorkbmxer

Posted 18 years ago2005-06-13 22:59:06 UTC Post #114246
ok i got like 2 questions
1. when i put a model as a prop_dynamic, and i have like more than 3, they dont show up. How can i fix this?

2. when i put a prop_physics_multiplayer, and i like step on it it pushes me back, like its badly done
any suggestions?
pleez.. im just starting off maping for cs:source, since cs regular got boring after a year of mapping=P
so i need help
Posted 18 years ago2005-06-14 04:45:14 UTC Post #114278
2. They do that. It's irritating, yes, but look at the barrels in dust. I'm guessing otherwise people'd end up inside them.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-06-14 04:53:12 UTC Post #114281
1. Take a look at the draw distances for the models. Also, what models have you used with the prop_dynamic?
AJ AJGlorious Overlord
Posted 18 years ago2005-06-14 07:39:14 UTC Post #114331
1. I'd suggest shift-dragging a working model four times and seeing if they all show up. If they do, then my guess is either you've used the wrong model type for something, or, as Ant said, messed up the draw distances, possibly with the helpers.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-06-14 12:52:15 UTC Post #114404
well i did that..and i basicallly did that for all my dynamic models
took one, and moved it to somewhere else witha different model.
oh well ii guess ill go back to cs 1.6 if i cant solve this problem
cause mapping for cs:source without models is pointless
Posted 18 years ago2005-06-14 15:27:26 UTC Post #114431
Check the fade distances, as Ant said - They need to be -1 and 0.

And the reason the physics system pushes players away is so that they can't stack things and get to inaccessable areas, IIRC.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-06-16 03:22:08 UTC Post #114723
Which models are a you using exactly? Try using Prop_static or other Prop types.
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