hmm?
Heres the list of entitys, and what they target, and do. I have a multi manager, a multi source, an ambient generic, a tigger_teleport, a trigger_multiple, a teleport destination, and some sprites. heres what each does.
Trigger_teleport: Multi_manager Multi Source
Name: teleport name: multi name: Telemas
target: teledes key: telemas-value: .001 target: teleport
master: telemas key: telesound-value: .001
Ambient_generic info_teleport_destination
name: telesound name: teledes
wav path/file: debris/beamstart8
Flags: Play Everywhere, Not Toggled,
Start Silent
It all works the first time. When i first walkin the teleport, i get teleported and it plays the sound, however, if i do it agian, the sound is not played. What i want to no is why that happens and what i need to do to the ambient_generic to get it to repeat every time, or some other way to get it going.