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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
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dm_undergroundlab
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The Mad Carrot
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Putting Custom textures in the BSP
Created
19 years ago
2005-06-23 22:33:09 UTC
by
yum3ki
Forums
Source Engine Discussion
View Thread
Created
19 years ago
2005-06-23 22:33:09 UTC
by
yum3ki
yum3ki
Posted
19 years ago
2005-06-23 22:33:09 UTC
Post #116579
I have winbsp and when i put my textures into my bsp people still are getting purple checkerboards.. how can i get this to work?? please help..
yum3ki
Mercenary
Posted
19 years ago
2005-06-24 08:46:29 UTC
Post #116690
You havnt added all the textures, DUH!
Mercenary
RabidMonkey
Posted
19 years ago
2005-06-24 15:44:17 UTC
Post #116835
What's winbsp?
RabidMonkey
mapmapmapfapmap
Elon Yariv
Posted
19 years ago
2005-06-24 20:10:42 UTC
Post #116898
A bsp decompiler!!!
Elon Yariv
Mercenary
Posted
19 years ago
2005-06-24 21:20:01 UTC
Post #116910
ahhahah! Rabid, You're a mod! You're supposed to know everything
I knew what winbsp was even before I started mappin' for hl! shame on ya
Mercenary
RabidMonkey
Posted
19 years ago
2005-06-25 02:01:32 UTC
Post #116928
That's winbsp
c
, and it's not even used for adding textures to BSP files in HL2.
Hence my question
...
RabidMonkey
mapmapmapfapmap
Seventh-Monkey
Posted
19 years ago
2005-06-25 07:37:11 UTC
Post #116991
Yeah ? unless I'm mis-remembering, WinBSP is a pretty poor HL1 decompiler.
Seventh-Monkey
Pretty nifty
Habboi
Posted
19 years ago
2005-06-25 07:47:48 UTC
Post #116998
Heh shame on you Rabid
It was alright but not very good.
Habboi
Sticky White Love Glue
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