Posted 19 years ago2005-06-26 15:24:52 UTCPost #117295
Hmm... Yeah, I don't think that there is a way to make env_funnels re-triggerable, but you could just create multiple env_funnels and make it seem like there the same one... somehow.
Posted 19 years ago2005-06-27 06:02:16 UTCPost #117409
I don't think he wants it to work in a loop I think he wants to be able to trigger it more then once! Try triggering it with a trigger relay(set to on)
Posted 19 years ago2005-06-28 20:22:34 UTCPost #117612
Doesn't work. I targeted a trigger_relay (set to on) to target the env_funnel but it only does it once per "map" not even once per round. You have to start a new server for it to work again, and even still, it's only once.
I sapose I could make a system to trigger a new env_runnel every time someone uses that teleporter but I can only make so many and eventually they would run out.
Posted 19 years ago2005-06-29 21:04:18 UTCPost #117840
Well it's a program that can do lot of things! It easier to use then coding but more limited! I thought you could change something with that Env_funnel entity! If you will seccsed then can you host the .dll that you made on the internet! You will need steam to get the latest updates!...sigh :
Posted 19 years ago2005-06-30 06:21:51 UTCPost #117860
That sounds hard. All I want to do is make an env_funnel to be able to funnel again.
Ok, if I can't do that, how could I make this: A whole bunch of env_funnels are in one spot. I want to make it so that I can trigger one with a multimanager. How would I make it so that the next time I triggered it would be a different env_funnel?
Posted 19 years ago2005-06-30 13:02:02 UTCPost #117891
I need steam and more memory on my computer! : (to install steam) Can I make that steam will only have Hl1,oposing force,gunman and blue-shift's .Gcf files for it will save memory?
Posted 19 years ago2005-07-01 02:22:05 UTCPost #118003
Yeah? No point in adding extra features to the editor which aren't supported by the game.
I can't say I've ever seen reason to use env_funnel. My suggestion would be not to, I'm afraid. I imagine it's rather a limited entity (why wouldn't it be? You only see it once in HL, I think).
Posted 19 years ago2005-07-01 10:24:22 UTCPost #118085
Make him shoot one of the flare sprites with the life time of 0.0001 or something like that! It wont look so good as the Env_funnel but it will be retriggerable!