Scripted_sentence? Created 19 years ago2005-06-21 16:03:07 UTC by Madcow Madcow

Created 19 years ago2005-06-21 16:03:07 UTC by Madcow Madcow

Posted 19 years ago2005-06-21 16:03:07 UTC Post #115981
I have tried to make my npc's talk for a week now, but I can't figgure out how to use the Scripted_sentence..
HL2's scripted_scentences is a lot more weird than in HL1, so I ask the question, how do I get an NPC to say something?

I've seen people here on TWHL that knows how to make npc's say stuff, but no one says how.. ^^
So I know that someone here on TWHL knows, so anyone, please help me! >_<

Thanks!

I seatched google, found nothing.
Searched the forums, found only for HL1.. ;)
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-06-21 16:12:22 UTC Post #115984
I think I know how to do it. But I dunno how to add sound :(
Posted 19 years ago2005-06-21 16:17:13 UTC Post #115985
Is it somthing to do with the scences entity I see in example maps when people talk?
Posted 19 years ago2005-06-21 16:24:19 UTC Post #115988
You need to know the sentences.txt and use a trigger output to target a scripted_senquence.
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-06-21 16:41:34 UTC Post #115991
I can't find the sentences.txt. Which .gfc file is it in?
Posted 19 years ago2005-06-21 16:59:05 UTC Post #115997
aahhh, thx habboi. Thats what I needed :)
Posted 19 years ago2005-06-21 17:25:48 UTC Post #116001
useful information for sentences:
Use ambient generic, not only do you NOT have to know the names of the sentences but you also get to pick which entity it comes from easy as pie. :P

Yes scripted_sentence is the real way to do it besides choreograhy, but hell.. whatever makes it easier and works is the best way in my books teehee :nuts:
Posted 19 years ago2005-06-22 05:45:35 UTC Post #116094
So this is how I do it:
I first, make a NPC, then, make a scripted_sentence, then, I make a normal trigger_once..
I connect the scripted_sentence with the NPC, then, I make the trigger, trigger the scripted_sentence, and when I make that output, I also chose wich sentence I want the NPC to use? lol
did I get it right?`

I can't test it until tomorrow cuz I'm on a place wich doesn't got anything HL related! O.o
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-07-01 06:29:28 UTC Post #118046
you pre-determin the sentence in the scripted_sentence i believe? You wont need parameters for the output
Posted 19 years ago2005-07-01 06:50:50 UTC Post #118055
Just setup a scene with faceposer (vcd) and it will be MUCH more fluid and much easier.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-01 07:48:48 UTC Post #118057
How the hell do I do that? :zonked:
Posted 19 years ago2005-07-01 09:15:37 UTC Post #118066
Practice ;)
Habboi HabboiSticky White Love Glue
You must be logged in to post a response.