A brush that doesn't exist Created 18 years ago2005-06-30 14:19:50 UTC by Elon Yariv Elon Yariv

Created 18 years ago2005-06-30 14:19:50 UTC by Elon Yariv Elon Yariv

Posted 18 years ago2005-06-30 14:19:50 UTC Post #117915
I built a map and in one of the corridors there is an invisable brush that doesn't block light but blocks you! Now my problem is that this brush doesn't apear in hammer it apears only ingame and hammer doesn't report on any error and so does the compiling tools! And I didn't built it or wanted it to be there! :zonked:
Posted 18 years ago2005-06-30 14:26:33 UTC Post #117918
is the gap to pass through too small?
Posted 18 years ago2005-06-30 14:29:53 UTC Post #117920
It's like a 100 units wide! :lol: Ohh...and there is a door on one side and a Func_wall(that in the first time it was compiled as a door) on the other! :
Posted 18 years ago2005-06-30 14:38:26 UTC Post #117923
do you have any entities lying around the corridoor?
Posted 18 years ago2005-06-30 14:49:59 UTC Post #117926
I have encountered a similar error before, and the problem I had was that my ceiling wasnt tall enough for Gordon to pass through.
In my tp_matrix map for HL teamplay there is also a spot where you are strangely blocked by some sort of invisible brush, but I didnt solve it back then...
Posted 18 years ago2005-06-30 16:30:03 UTC Post #117946
I bet it is the door!
Try saving the map as a new name, remove the door, and then compile,, see what happens,, ;)
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-06-30 21:00:01 UTC Post #117971
Yeah it starts with the door and the Func_wall and I'll try to do what you said!
Posted 18 years ago2005-07-01 10:08:03 UTC Post #118079
No removed both door and wall and nothing changed! :zonked:
Posted 18 years ago2005-07-01 10:10:56 UTC Post #118080
try, select everything (I think it can be found in tools>select all or something)
and move the map to an other place in the "space".
If it still is there, then I don't know what to do.. :|
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-07-01 10:20:27 UTC Post #118082
Found it, the walls had some annoying details! :o But my problem is that I wasn't over detailing(and I know what is over detailing I've done it in my home map)I just made realistic walls just like zombieloffle made in his example map! :
Posted 18 years ago2005-07-01 10:29:59 UTC Post #118087
ok. weird! Cuz I have no idea of what that is, lol!
Madcow MadcowSpy zappin my udder
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