Sliding fence Created 18 years ago2005-07-07 19:56:56 UTC by Zacaboo288 Zacaboo288

Created 18 years ago2005-07-07 19:56:56 UTC by Zacaboo288 Zacaboo288

Posted 18 years ago2005-07-07 19:56:56 UTC Post #119528
Let's say I have a fence. And there's a button on the other side of the fence to make it slide open. I want to be able to SHOOT through the fence to hit the button to make the fence slide open. Possible?
Posted 18 years ago2005-07-07 19:58:33 UTC Post #119529
Sorry for the double thread post, I have no idea how that happened, honestly.
Posted 18 years ago2005-07-07 20:55:13 UTC Post #119539
Tie the fence into a func_wall with the fxamount of 255 and the fxmode is solid. You will be able to see through the blue parts and I think even shoot through them. ;) If it doesn't work then create a func_illusionary with the same fxproporties and place clip brushes all over him! :)
Posted 18 years ago2005-07-07 21:31:42 UTC Post #119543
Actually, if you want the fence to move it needs to be either a func_door, or a func_train. Func_doors are easier in my opinion.

Create a rectangular brush with the fence texture, then make a brush of the same size over it with the clip texture. Make both of them the same func_door, then check "passable" in the flags. That should work. :)
Posted 18 years ago2005-07-07 22:44:41 UTC Post #119554
I did it a slightly different way that still works. I have a brush with a GRATE texture tied to func_illusionary with a clip brush, both grouped together and then tied to a func_door. Works nicely. I didn't check "passable", what does that do?
Posted 18 years ago2005-07-07 23:18:20 UTC Post #119560
Makes the door not solid! :)
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