Shiny Models Created 19 years ago2005-07-08 19:36:24 UTC by Snpbond Snpbond

Created 19 years ago2005-07-08 19:36:24 UTC by Snpbond Snpbond

Posted 19 years ago2005-07-08 19:36:24 UTC Post #119764
When I play my level, all the zombies (in dim light) are shiny, you can see their texture but its like they have a metallic skin on them. How do I get rid of this?
Posted 19 years ago2005-07-08 21:16:55 UTC Post #119775
Build yer cubemaps.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-08 22:15:41 UTC Post #119783
I placed cubemaps, everywhere, doesnt help
Posted 19 years ago2005-07-09 09:15:26 UTC Post #119848
No, you have to build them in the console. Read your compile log!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-09 12:13:56 UTC Post #119891
thanks, hoped it would work, but it didnt :( Im not sure what Ill do, guess it just has to stay as is :

User posted image
Posted 19 years ago2005-07-09 12:19:53 UTC Post #119892
ok ok, so I ran everything on the compile on normal, not fast, and then built cubemaps, that zombie, well that corner makes everything shiny, everything else seemed to fix itself, what can I do about that corner?
Posted 19 years ago2005-07-09 14:39:15 UTC Post #119931
Where did you place them? You need one over in that dark area as well as in the light areas, and probably one in between.

It looks like that because it can't get a good reflection mask so it's using it's base specular one which is black and white.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-09 15:09:51 UTC Post #119937
ok, you guys know what your talking about, ill give that a go, on hl2world.com they said just so long as the cubemap can see something, its fine.
Posted 19 years ago2005-07-09 15:41:05 UTC Post #119950
yay! it works, thanks guys! rather, thanks Rabid/Seventh!
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