Odd Alpha texture Created 19 years ago2005-07-09 14:32:00 UTC by pepper pepper

Created 19 years ago2005-07-09 14:32:00 UTC by pepper pepper

Posted 19 years ago2005-07-09 14:32:00 UTC Post #119925
Since i needed to start over again for the competition i went for a other look, at this point i compiled with alpha mask on some displacements, and as you can see it dindt came out well, it looks extremely scaled, not as how it looks in hammer 4.

clickey
Posted 19 years ago2005-07-09 14:36:24 UTC Post #119928
A bug with blend textures.

Scale it up?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-09 15:15:35 UTC Post #119938
scaling up dindt work, though the rocks do look better now.
Posted 19 years ago2005-07-09 16:29:09 UTC Post #119969
I'm using the alpha on displacments but its not showing in the compile. I know my Hl2 can show them as I'v seen it on trapts map.
Posted 19 years ago2005-07-09 16:47:31 UTC Post #119972
Check RAD/VIS/etc. It doesn't work if one isn't executed properly ;|
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-10 04:22:51 UTC Post #120069
All looks fine, I'm using the Source Compile tools and I cant see nothing out of the ordinary in rad/vis.
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