Controlling Monstermakers Created 18 years ago2005-07-11 16:38:46 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Created 18 years ago2005-07-11 16:38:46 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Posted 18 years ago2005-07-11 16:38:46 UTC Post #120342
If someone could clear this up for me it would be great... I am trying to spawn monsters in an "orderly fashion" as follows; 1) A monstermaker entity is triggered by whatever spawning some baddies. 2) Once ALL OF THE ENEMIES are killed, another monstermaker is triggered. How can I make this work? I want ALL of the monsters (in an existing "wave") to die before more respawn. - HeAdCrAb KILLA
Posted 18 years ago2005-07-11 16:54:10 UTC Post #120343
a multimanager?
something like, its target be all the monsters spawned on the first monstermaker then make it trigger the second monstermaker....i think thats what it should be
Posted 18 years ago2005-07-11 17:53:57 UTC Post #120355
In the monster_maker you can name the monsters it creates!(baby's name value) So when It creates a monster it will target a multi_manager that when his delay is over he will kill the headcrabs(maybe with the killtarget value) :nuts:
Posted 18 years ago2005-07-11 18:09:56 UTC Post #120359
or, you just have the monsters trigger a multisource on death, and have the Multisource set to trigger another monsteramker
Posted 18 years ago2005-07-11 18:45:33 UTC Post #120361
woo i got it right!
Posted 18 years ago2005-07-11 19:06:11 UTC Post #120364
That was his problem they don't have a trigger condition value! :lol:
Posted 18 years ago2005-07-11 22:18:30 UTC Post #120374
The solution to this complicated. You won't actually use a monstermaker for your first wave, have your real monsters kept in a separate place and teleport them in. That gives you the ability to use their trigger condition...except you can't use the trigger condition to target a multisource. (I told you the solution was complicated) So you have to make each trigger condition target a hidden button that targets a multisource. When all the monsters from the first wave have died, all the hidden buttons have been targetted and the multisource targets your second wave monstermaker. Take a look at the rmf for LDSF in the Laser fun competition. The grunts are teleported in; when you have killed all the grunts (in any order) the ending sequence is triggered.
Posted 18 years ago2005-07-11 22:55:56 UTC Post #120377
Gee, that's not confusing at all... :confused:
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