HL.dll, or client.dll Created 19 years ago2005-07-11 10:29:00 UTC by Unbreakable Unbreakable

Created 19 years ago2005-07-11 10:29:00 UTC by Unbreakable Unbreakable

Posted 19 years ago2005-07-11 10:29:00 UTC Post #120269
I'm adding physics to the half-life engine, yet I don't know if it should be part of the client.dll, or hl.dll, can somebody explain to me the differences between these two, other then they have different cpp, and h files. While were'nt it just put into one dll,

And the biggest question, where do I put the physics files, in the client, or hl.dll?

Thanks for the help. :)
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-07-11 12:56:11 UTC Post #120296
I suspect client.dll is only for multiplayer, whilst hl.dll is the base code. Er, if you need to ask, do you really think you're a practised enough coder to pull this off?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-11 20:29:31 UTC Post #120366
Hahaha, I know exactly what you mean, I just never really noticed the difference, and I still don't think the client.dll is for mp, but, ok. :D ;)
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-07-12 02:50:38 UTC Post #120391
Well, 'client' is purely a networking term. Then again, VALVe might have let their code spill around.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-12 04:38:45 UTC Post #120400
I think it's hl.dll...
Are you good at C++, Unbreakable?
:)
Daubster DaubsterVault Dweller
Posted 19 years ago2005-07-12 14:40:03 UTC Post #120461
meh, I'm just getting into it Daubster, just trying to push some things to get familiar with the HL Sdk, and the NovoDex SDK
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-07-13 10:35:27 UTC Post #120568
NoOOoOoOooo...


All that work and it turns out that The NovoDex SDK is missing a ControllerManager.cpp, Damn them, Damn them all the hell!!!!

BAH!!!

Unbreakable goes and hides, then cries! :P
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-07-14 07:48:07 UTC Post #120754
HL.DLL is mostly the base coding for HL.
CLIENT.DLL is (i think) stuff like the player's model, variables, and what-not that is set by the config.cfg

from what i know, leave the CLIENT.DLL alone unless something happens where you need to change it.
Rimrook RimrookSince 2003
Posted 19 years ago2005-07-14 08:54:53 UTC Post #120761
ok, thanks, thats what I thought, just was never to sure. :P
Unbreakable UnbreakableWindows 7.9 Rating!
You must be logged in to post a response.