Compiling Help Created 18 years ago2005-07-14 02:09:47 UTC by Smores Smores

Created 18 years ago2005-07-14 02:09:47 UTC by Smores Smores

Posted 18 years ago2005-07-14 02:09:47 UTC Post #120702
I have been having problems compileing my first test map. I just finally added the ZHLT.wad and that go rid of a few problems, but CS still cant faind the .bsp even though i know im specifying the right folder to put it in....here the log if it helps...

** Executing...
** Command: Change Directory
** Parameters: "C:Program FilesSteamSteamAppsryanracer2004@yahoo.comcounter-strike"

** Executing...
** Command: C:PROGRA~1ZHLThlcsg.exe
** Parameters: "c:documents and settingsryan.toshiba-userdesktopmapstwo rooms"

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlcsg ---
Command line: C:PROGRA~1ZHLThlcsg.exe "c:documents and settingsryan.toshiba-userdesktopmapstwo rooms"

= Current hlcsg Settings =
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering c:documents and settingsryan.toshiba-userdesktopmapstwo rooms.map
CreateBrush:
30%...60%...90%... (0.05 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
30%...60%...90%... (0.14 seconds)
Using WAD File: documents and settingsryan.toshiba-userdesktophalflife.wad
Embedding textures from WAD File [program fileszhltzhlt.wad] into BSP
Using WAD File: program fileszhltzeditor.wad
added 2 additional animating textures.
Texture usage is at 0.17 mb (of 4.00 mb MAX)
0.22 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:PROGRA~1ZHLThlbsp.exe
** Parameters: "c:documents and settingsryan.toshiba-userdesktopmapstwo rooms"

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlbsp ---
Command line: C:PROGRA~1ZHLThlbsp.exe "c:documents and settingsryan.toshiba-userdesktopmapstwo rooms"

= Current hlbsp Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'c:documents and settingsryan.prt'
0.09 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: C:PROGRA~1ZHLThlvis.exe
** Parameters: "c:documents and settingsryan.toshiba-userdesktopmapstwo rooms"

hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlvis ---
Command line: C:PROGRA~1ZHLThlvis.exe "c:documents and settingsryan.toshiba-userdesktopmapstwo rooms"

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

20 portalleafs
46 numportals
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
average leafs visible: 17
g_visdatasize:101 compressed from 60
0.02 seconds elapsed

--- END hlvis ---

** Executing...
** Command: C:PROGRA~1ZHLThlrad.exe
** Parameters: "c:documents and settingsryan.toshiba-userdesktopmapstwo rooms"

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlrad ---
Command line: C:PROGRA~1ZHLThlrad.exe "c:documents and settingsryan.toshiba-userdesktopmapstwo rooms"

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

130 faces
Create Patches : 1384 base patches
0 opaque faces
19193 square feet [2763843.25 square inches]
3 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.16 seconds)
visibility matrix : 0.1 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.22 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.14 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds)
Transfer Lists : 650626 transfers
Indices : 185504 bytes
   Data : 2602504 bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.23 seconds)
0.91 seconds elapsed

--- END hlrad ---

** Executing...
** Command: Copy File
** Parameters: "c:documents and settingsryan.toshiba-userdesktopmapstwo rooms.bsp" "C:Program FilesSteamSteamAppsryanracer2004@yahoo.comcounter-strikecstrikemaps\two rooms.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."

** Executing...
** Command: Copy File
** Parameters: "c:documents and settingsryan.toshiba-userdesktopmapstwo rooms.pts" "C:Program FilesSteamSteamAppsryanracer2004@yahoo.comcounter-strikecstrikemaps\two rooms.pts"

The command failed. Windows reported the error:
"The system cannot find the file specified."

** Executing...
** Command: C:PROGRA~1SteamSTEAMA~1RYANRA~1.COMCOUNTE~1hl.exe
** Parameters: +map "two rooms" -game cstrike -dev -console +deathmatch 1
Posted 18 years ago2005-07-14 02:16:01 UTC Post #120703
The command failed. Windows reported the error:
"The system cannot find the file specified."
Fix your paths in the options.
Posted 18 years ago2005-07-14 02:52:52 UTC Post #120705
Don't use spaces in map names! :lol:
Posted 18 years ago2005-07-14 02:59:32 UTC Post #120711
Very right. Never use spaces or, well, anything non-alphanumeric/underscorey when naming anything in mapping.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-07-14 04:52:48 UTC Post #120734
Actually maps with spaces run on hl, but you can't run em thru console... :)
Daubster DaubsterVault Dweller
Posted 18 years ago2005-07-14 10:50:43 UTC Post #120786
ok, i finaly changed some things and got to walk around in my map, the problem however is that it keeps saving the .bsp in my documents and settings folder and all my maps are named ryan.bsp, not the name i acctually saved it as..... so i had to copy the ryan.bsp to my maps floder to play it.... any ideas on how to fix this thing???
Posted 18 years ago2005-07-14 10:53:28 UTC Post #120787
Read the "setting up hammer" tutorial... :)
Daubster DaubsterVault Dweller
Posted 18 years ago2005-07-14 10:55:54 UTC Post #120788
Ok, maybe ill find something i missed the first 100 times i read it lol......here i go....
Posted 18 years ago2005-07-14 11:10:39 UTC Post #120791
So im 99% sure i did everything right...this is where im trying to send the .bsb ..... C:Program FilesValveSteamSteamAppsryanracer2004@yahoo.comcounter-strikecstrikemaps but it doesnt like its home i guess???
Posted 18 years ago2005-07-14 12:50:17 UTC Post #120820
Actually maps with spaces run on hl, but you can't run em thru console...
Well if you want to get tehnical, yes you can by putting quotes around the map name.
Posted 18 years ago2005-07-14 13:56:00 UTC Post #120824
Well the game will just ignore the second word if you will write map two rooms in the console! :P
Posted 18 years ago2005-07-16 02:24:01 UTC Post #121109
map "two rooms" :P
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