The secret to 2 way breakable glass door Created 18 years ago2005-07-18 06:11:54 UTC by TheGrimReafer TheGrimReafer

Created 18 years ago2005-07-18 06:11:54 UTC by TheGrimReafer TheGrimReafer

Posted 18 years ago2005-07-18 06:11:54 UTC Post #121778
You have your frame too a normal swinging door, and then a func illusionionary as your glass... when the door opens, theres 2 env_renders. one changes the showing glass to dissapear, and the other one reveils a swinging door that slides over to the closed position, then that triggering another render to make another illusionary show and the swinging glass dissapear, as the wall behind it will be a button...
to make the glass break, you have to think "outside the door".. you make the opposite walls to the door buttons triggered by bullets, so when a bullet goes through the illusionary, it hits the wall, triggering the glass's to stay gone, the swinging glass to swing to the closed door state (get it outa the way a little), and to trigger some glass shards from env_shooters.. its not completely perfect, but I thought of it while wondering what kinda map I should make.. and, im not bothering to make it as no one door, deserves that many entities to work. tadaa :)
TheGrimReafer TheGrimReaferADMININATOR
Posted 18 years ago2005-07-18 06:14:51 UTC Post #121779
uh oh.. diddnt think about shooting through the swinging glass =' (, downside to that being gone, is that when the door moves, there wont be glass in the frame.
TheGrimReafer TheGrimReaferADMININATOR
Posted 18 years ago2005-07-18 06:17:01 UTC Post #121781
Nice idea. An example map would be nice.

Check your profile, by the way.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-07-18 06:21:40 UTC Post #121782
I did, wo0t, award
TheGrimReafer TheGrimReaferADMININATOR
Posted 18 years ago2005-07-18 06:26:58 UTC Post #121783
Use a func_wall_toggle to cover the button, or a master. If the former, you might want a func_illusionary when the wall's 'off', and to then hide the _illusionary when it's 'on' (to stop nasty in-same-plane flickering).
Seventh-Monkey Seventh-MonkeyPretty nifty
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