Ambient Generic (Stop the Music!) Created 19 years ago2005-07-20 14:36:33 UTC by BrattyLord BrattyLord

Created 19 years ago2005-07-20 14:36:33 UTC by BrattyLord BrattyLord

Posted 19 years ago2005-07-20 14:36:33 UTC Post #122319
I have added a sound to play at the start of my map. I clicked the "Start Silent" thing, and had this ambient generic triggered as the player started on top of a trigger. The problem is... When I go to the next map, and then comes back, the music plays again. How do I stop this?
Posted 19 years ago2005-07-20 14:39:08 UTC Post #122321
Delete the ambient_generic when it's played?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-20 14:58:04 UTC Post #122327
How do I do that?
Posted 19 years ago2005-07-20 15:02:28 UTC Post #122329
Kill target <sound name>
Posted 19 years ago2005-07-20 15:04:40 UTC Post #122330
No, with the KillTarget field of a trigger_relay.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-20 15:12:11 UTC Post #122333
I never specified an entity for the killtarget field. I could have been talking about any kind of trigger for all you know ;)
Posted 19 years ago2005-07-20 15:20:08 UTC Post #122335
Looked to me like you were saying to tap that into the console.

Anyway. Closed.
Seventh-Monkey Seventh-MonkeyPretty nifty
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