Posted 19 years ago2005-07-25 21:39:54 UTCPost #123564
hey ive been makeing a map for css and i have had sum trouble with my objects. sum of them are really bright and then when u hit em the go back to there regular color for a second than back to being really bright. any suggestions??? My thought was that i put it under the wrong entity name or sumthing. and also can u guys write what kind of objects go with the different prop names? thanks allllot
Posted 19 years ago2005-07-26 04:23:29 UTCPost #123600
Most standard large/nondynamic props go on prop_static, most smaller ones like trash go on prop_physics/multiplayer, and that's really what you should worry about. Dynamic and such accept most models for special applications.
Posted 19 years ago2005-07-28 23:57:48 UTCPost #124318
hmm i havnt messed with the cubemap things yet since i dont kno how and i comiled my game and i found this error in the console env_cubemap used on world geometry without rebuilding map. . ignoring: de_chateau/intbrickk env_cubemap used on world geometry without rebuilding map. . ignoring: de_chateau/intbrickk env_cubemap used on world geometry without rebuilding map. . ignoring: de_chateau/intbrickk env_cubemap used on world geometry without rebuilding map. . ignoring: props/plasticceiling003a env_cubemap used on world geometry without rebuilding map. . ignoring: props/plasticceiling003a env_cubemap used on world geometry without rebuilding map. . ignoring: props/plasticceiling003a env_cubemap used on world geometry without rebuilding map. . ignoring: stone/stonefloor008a env_cubemap used on world geometry without rebuilding map. . ignoring: stone/stonefloor008a env_cubemap used on world geometry without rebuilding map. . ignoring: stone/stonefloor008a so whats this mean??? does it mean i need a cubemap on the so they wont do that wierd light thing they do??
Posted 19 years ago2005-07-29 00:16:42 UTCPost #124321
i tried that and i dont kno what hapened it gave me sum sort of error. then it seemed to dull down the color of the ceileinwhich was really bright because i had a cubemap in the room and dont kno how to use em
Posted 19 years ago2005-07-29 00:21:24 UTCPost #124322
i deleted my cubemap in hammer than tried it again and typed buildcubemap and i got an error that says some textures are not available on disk and other crap!! man im ssoooo mad aghhh!!
Posted 19 years ago2005-07-29 02:05:07 UTCPost #124325
That's not a relevant error. Reload the map and the shiny issues should be gone.
It dulls down the color because you're using a texture which is somewhat reflective and so its not bright anymore since its using a better reflection than just the skybox which the default is.