bright objects Created 19 years ago2005-07-25 21:39:54 UTC by metalmulisha metalmulisha

Created 19 years ago2005-07-25 21:39:54 UTC by metalmulisha metalmulisha

Posted 19 years ago2005-07-25 21:39:54 UTC Post #123564
hey ive been makeing a map for css and i have had sum trouble with my objects. sum of them are really bright and then when u hit em the go back to there regular color for a second than back to being really bright. any suggestions??? My thought was that i put it under the wrong entity name or sumthing. and also can u guys write what kind of objects go with the different prop names? thanks allllot
METAL--
Posted 19 years ago2005-07-26 03:24:07 UTC Post #123597
I've had this when I've mistakenly used model textures on brushes.

I've also had it as a result of poor cubemap setup.

So I'd check those things first.
Posted 19 years ago2005-07-26 04:23:29 UTC Post #123600
Most standard large/nondynamic props go on prop_static, most smaller ones like trash go on prop_physics/multiplayer, and that's really what you should worry about. Dynamic and such accept most models for special applications.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-27 18:31:46 UTC Post #123977
cubemaps lol what is that?? is that something i really need??? :
Posted 19 years ago2005-07-27 19:18:58 UTC Post #123982
A cobemap makes a shiny effect on a material.. ;)
Looks good on some materials,, but on others,, it looks like,, meh...
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-07-28 03:03:10 UTC Post #124021
The SDK Docs and the Snarkpit are your friends.
AJ AJGlorious Overlord
Posted 19 years ago2005-07-28 23:07:50 UTC Post #124304
so i put a cubemap ON or IN a object such as a prefab with this problem??
Posted 19 years ago2005-07-28 23:57:48 UTC Post #124318
hmm i havnt messed with the cubemap things yet since i dont kno how and i comiled my game and i found this error in the console
env_cubemap used on world geometry without rebuilding map. . ignoring: de_chateau/intbrickk
env_cubemap used on world geometry without rebuilding map. . ignoring: de_chateau/intbrickk
env_cubemap used on world geometry without rebuilding map. . ignoring: de_chateau/intbrickk
env_cubemap used on world geometry without rebuilding map. . ignoring: props/plasticceiling003a
env_cubemap used on world geometry without rebuilding map. . ignoring: props/plasticceiling003a
env_cubemap used on world geometry without rebuilding map. . ignoring: props/plasticceiling003a
env_cubemap used on world geometry without rebuilding map. . ignoring: stone/stonefloor008a
env_cubemap used on world geometry without rebuilding map. . ignoring: stone/stonefloor008a
env_cubemap used on world geometry without rebuilding map. . ignoring: stone/stonefloor008a
so whats this mean??? does it mean i need a cubemap on the so they wont do that wierd light thing they do??
Posted 19 years ago2005-07-29 00:06:22 UTC Post #124319
i just put a cubemap in that area and it made the walls bright!?!? whats up with thius?
Posted 19 years ago2005-07-29 00:09:37 UTC Post #124320
Type buildcubemaps in the console.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-29 00:16:42 UTC Post #124321
i tried that and i dont kno what hapened it gave me sum sort of error. then it seemed to dull down the color of the ceileinwhich was really bright because i had a cubemap in the room and dont kno how to use em
Posted 19 years ago2005-07-29 00:21:24 UTC Post #124322
i deleted my cubemap in hammer than tried it again and typed buildcubemap and i got an error that says some textures are not available on disk and other crap!! man im ssoooo mad aghhh!!
Posted 19 years ago2005-07-29 02:05:07 UTC Post #124325
That's not a relevant error. Reload the map and the shiny issues should be gone.

It dulls down the color because you're using a texture which is somewhat reflective and so its not bright anymore since its using a better reflection than just the skybox which the default is.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-29 02:12:27 UTC Post #124326
i did it still didnt work
i dont kno what to do
maybee ill put this up as a problem map and u guys can take a look at it
Posted 19 years ago2005-07-29 04:08:08 UTC Post #124333
Yeah upload it and I'll take a look tonight.
Posted 19 years ago2005-07-29 12:54:01 UTC Post #124418
do i just but the vmf file in a zip file for download
"?
Posted 19 years ago2005-07-29 13:32:15 UTC Post #124446
Yes. You might want to include the BSP too in case it's a configuration/your PC issue.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-29 18:34:55 UTC Post #124555
ok i uploaded my map so if u guys could take a look at it sum time that would be awesome thanks guys!
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