func_pushable - breakable object Created 19 years ago2005-07-27 22:53:18 UTC by Barber Barber

Created 19 years ago2005-07-27 22:53:18 UTC by Barber Barber

Posted 19 years ago2005-07-27 22:53:18 UTC Post #124004
i'm sorry if has been already answered, i can't find it anywhere.

i'm in trouble with func_pushable - when it's flagged to be breakable it won't re-spawn next round after it's been broken.
tried func_door with trigger_relay to reset it,but it doesn't work.

thanks.

(oh, this is for counter-strike)
Posted 19 years ago2005-07-28 01:29:11 UTC Post #124007
Do plain func_breakables respawn automatically?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-28 05:24:07 UTC Post #124053
No they wont! :lol:
Posted 19 years ago2005-07-28 06:20:39 UTC Post #124070
this popped up recently but i cant find the thread.. it was the guy that wanted a crate to land on your head that was breakable and would re-spawn every round..
Archie ArchieGoodbye Moonmen
Posted 19 years ago2005-07-28 13:10:38 UTC Post #124140
Func_breaables respawn, func_pushes don't.
cs_estate, the little pushable table near the front door? Never comes back when you break it.
Posted 19 years ago2005-07-28 18:08:11 UTC Post #124259
all right...
this entity is a bit odd...

thank you.
Posted 19 years ago2005-07-28 20:07:41 UTC Post #124271
Nice WCD. I never noticed that! You guys rock! :)
Posted 19 years ago2005-07-28 23:57:23 UTC Post #124317
I may be crazy, but you can try this, use the entity env_render and target the pushable thing

and name the env_render to playerspawn or wuts it called? name it to what its called when the players spawn every round.
Posted 19 years ago2005-07-29 04:17:19 UTC Post #124338
It's not just invisible, though, it's abolished.

game_playerspawn.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-29 09:51:10 UTC Post #124385
RabidFire: Your AV... It's ah, pretty amazing!

I'm at Starbuck's, and everyone is looking at me, because I almost fell off my chair :P
Posted 19 years ago2005-08-02 00:25:48 UTC Post #125266
didn't work with the env_render stuff...
Posted 19 years ago2005-08-02 02:52:50 UTC Post #125282
It's really easy... Env_renders just change the rendering of any solid entity or model/sprite etc. See the entity guide.
And I think that you could make the pushable respawn with trigger_relays... Although I don't really know, how to do that... :)
Daubster DaubsterVault Dweller
Posted 19 years ago2005-08-02 12:06:27 UTC Post #125388
Daub., it wouldn't help here anyway.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-08-02 16:00:46 UTC Post #125451
The Hunter said:
this popped up recently but i cant find the thread.. it was the guy that wanted a crate to land on your head that was breakable and would re-spawn every round..

that was me ^_^
never did get it to work though
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