Posted 19 years ago2005-08-01 22:01:05 UTCPost #125258
Whats the point in using Path Corners for monsters to follow? Won't they just go to the scripted_sequence location and do the action if you use info_nodes? Or do u use path corners for elaborate walk sequences that make it more simple than having multiple stop locations?
Posted 19 years ago2005-08-01 22:41:34 UTCPost #125260
To make monsters patrol or stuff like that! If you will use scripted_sequances you could pass in front the monsters with out them noticing you cause it's over rides their AI but path_corners doesn't so it means that if they will see you or an enemy they will act properly.(run,shoot...ect) The 67th vlatitude has a tutorial on this!
Posted 19 years ago2005-08-02 05:05:31 UTCPost #125299
ok... lets say I never used a path_corner for a monster to follow it... Do I just have him target it? and then trigger his name? or what? I tried a couple of things, but he just kept on standing there.