sky problem Created 18 years ago2005-08-02 11:03:18 UTC by rincon rincon

Created 18 years ago2005-08-02 11:03:18 UTC by rincon rincon

Posted 18 years ago2005-08-02 11:03:18 UTC Post #125362
this :
User posted image
Gives me this:
along with all the other xeno wads.
User posted image
is there an fdg im missing or something?

EDIT: sorry for stretching the forums.
Posted 18 years ago2005-08-02 11:09:43 UTC Post #125365
well, i make a skybox with the SKY texture.. i dont really understand what you mean.
Posted 18 years ago2005-08-02 11:12:22 UTC Post #125366
Yes, that just means that it went create bullet holes or scorch marks when attacked and allows you to use light_environment with it. Check the environment tutorial to learn all the sky names. You cant use textures from the wads. Simple
38_98 38_98Lord
Posted 18 years ago2005-08-02 11:13:38 UTC Post #125368
Confusing... upload your rmf to the problem mapvault and I'll see how it looks on my end, sir. :)
Posted 18 years ago2005-08-02 12:10:56 UTC Post #125392
Should be "xen9", not "xeno9". Sky names with piccies are on 69th (see our Links page).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-08-02 12:13:35 UTC Post #125394
it is. :D
Posted 18 years ago2005-08-02 12:15:17 UTC Post #125395
no mephs, take a closer look at the properties screenie
38_98 38_98Lord
Posted 18 years ago2005-08-02 12:16:28 UTC Post #125396
I misread alex's post, i thought it was a question instead of a statement. But of course you had to post and stop me editing out my own stupidity. :D
Posted 18 years ago2005-08-02 12:17:44 UTC Post #125397
heh, my work is complete :P
38_98 38_98Lord
You must be logged in to post a response.