sure
** Executing...
** Command: Change Directory
** Parameters: C:ProgramValveSteamSteamApps***half-life
** Executing...
** Command: Copy File
** Parameters: "C:Documents and Settings?garenMina dokumentMina mottagna filerhammerArea_Zero.map" "C:Documents and Settings?garenMina dokumentMina mottagna filerhammerbsp filesArea_Zero.map"
** Executing...
** Command: C:DOCUME~1GAREN~1MINADO~1MINAMO~1hammerhlcsg.exe
** Parameters: "C:Documents and Settings?garenMina dokumentMina mottagna filerhammerbsp filesArea_Zero"
hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(webmaster@xp-cagey.com)--- BEGIN hlcsg
---Command line: C:DOCUME~1GAREN~1MINADO~1MINAMO~1hammerhlcsg.exe "C:Documents and Settings?garenMina dokumentMina mottagna filerhammerbsp filesArea_Zero"
Entering C:Documents and Settings?garenMina dokumentMina mottagna filerhammerbsp filesArea_Zero.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
1 brushes (totalling 6 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.52 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.17 seconds)
Using Wadfile: documents and settings?garenmina dokumentmina mottagna filerhammercached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: documents and settings?garenmina dokumentmina mottagna filerhammerdecals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: documents and settings?garenmina dokumentmina mottagna filerhammerhalflife.wad
- Contains 123 used textures, 91.11 percent of map (3116 textures in wad)
Using Wadfile: documents and settings?garenmina dokumentmina mottagna filerhammerliquids.wad
- Contains 1 used texture, 0.74 percent of map (32 textures in wad)
Using Wadfile: documents and settings?garenmina dokumentmina mottagna filerhammerxeno.wad
- Contains 11 used textures, 8.15 percent of map (264 textures in wad)
Including Wadfile: documents and settings?garenmina dokumentmina mottagna filerhammerzhlt.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
added 37 additional animating textures.
Texture usage is at 1.93 mb (of 4.00 mb MAX)
5.41 seconds elapsed
--- END hlcsg
---** Executing...
** Command: C:DOCUME~1GAREN~1MINADO~1MINAMO~1hammerhlbsp.exe
** Parameters: "C:Documents and Settings?garenMina dokumentMina mottagna filerhammerbsp filesArea_Zero"
hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(webmaster@xp-cagey.com)--- BEGIN hlbsp
---Command line: C:DOCUME~1GAREN~1MINADO~1MINAMO~1hammerhlbsp.exe "C:Documents and Settings?garenMina dokumentMina mottagna filerhammerbsp filesArea_Zero"
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...1853 (0.34 seconds)
BSP generation successful, writing portal file 'C:Documents and Settings?garenMina dokumentMina mottagna filerhammerbsp filesArea_Zero.prt'
SolidBSP [hull 1] 500...1000...1500...1512 (0.27 seconds)
SolidBSP [hull 2] 500...1000...1304 (0.20 seconds)
SolidBSP [hull 3] 500...1000...1500...1627 (0.30 seconds)
4.22 seconds elapsed
--- END hlbsp
---** Executing...
** Command: C:DOCUME~1GAREN~1MINADO~1MINAMO~1hammerhlrad.exe
** Parameters: "C:Documents and Settings?garenMina dokumentMina mottagna filerhammerbsp filesArea_Zero"
hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(webmaster@xp-cagey.com)--- BEGIN hlrad
---Command line: C:DOCUME~1GAREN~1MINADO~1MINAMO~1hammerhlrad.exe "C:Documents and Settings?garenMina dokumentMina mottagna filerhammerbsp filesArea_Zero"
= Current hlrad Settings =Name | Setting | Default
-------------------|---------------------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:DOCUME~1GAREN~1MINADO~1MINAMO~1hammerlights.rad']
Warning: Duplication of texlight '~LIGHT3E' in file 'C:DOCUME~1GAREN~1MINADO~1MINAMO~1hammerlights.rad'!
Warning: Duplication of texlight '~LIGHT3D' in file 'C:DOCUME~1GAREN~1MINADO~1MINAMO~1hammerlights.rad'!
[76 texlights parsed from 'C:DOCUME~1GAREN~1MINADO~1MINAMO~1hammerlights.rad']
Warning: No vis information, direct lighting only.
3362 faces
Create Patches : 14687 base patches
0 opaque faces
79745 square feet [11483332.00 square inches]
413 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (38.42 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds)
39.64 seconds elapsed
--- END hlrad
---