winbsp Created 18 years ago2005-08-07 07:55:05 UTC by mustang67 mustang67

Created 18 years ago2005-08-07 07:55:05 UTC by mustang67 mustang67

Posted 18 years ago2005-08-07 07:55:05 UTC Post #126513
i tried to decompile a BlueShift map to see how the alignment machine on xen was made and when I ran the map through winbsp i got the error message

"HL_LoadBSPFile: odd lump size GetLastError() = 0"

whats that supposed to mean :furious:
Posted 18 years ago2005-08-07 07:58:27 UTC Post #126515
Blue Shift uses a modified version of the HL engine, not that you would notice, but the way how Blue Shift's BSP's are compiled is somehow different then compiling HL1 BSP's. Winbsp only works for HL1, and most mods, but doens't work with Blue Shift BSP files, since they are compiled in a different way.
The Mad Carrot The Mad CarrotMad Carrot
Posted 18 years ago2005-08-07 08:18:43 UTC Post #126519
Blue Shift was first made for the Sega Dreamcast after all.
Posted 18 years ago2005-08-07 11:54:58 UTC Post #126556
so is there any way to decompile the maps?
Posted 18 years ago2005-08-07 12:25:25 UTC Post #126567
Googled for it... No luck... :(
Daubster DaubsterVault Dweller
Posted 18 years ago2005-08-07 12:27:34 UTC Post #126568
Posted 18 years ago2005-08-07 12:29:50 UTC Post #126570
What do ya mean? It's one of the best available decompilers. :
Daubster DaubsterVault Dweller
Posted 18 years ago2005-08-07 12:30:19 UTC Post #126571
Did you even read the first posts?

WinBSP doesn't work with Blue Shift and the original poster already has it.
What do ya mean? It's one of the best available decompilers. :
Decompiling is "not cool". It's considered as stealing other's work. If you need to check some fancy entity setup, use RipEnt.

Besides, Bsp2Map is better. :D
Posted 18 years ago2005-08-07 12:38:48 UTC Post #126575
Onslaught yes that allways happens with decompiles.
@jaardsi once i used bsp2Map, it decompiled very crappy.
Posted 18 years ago2005-08-07 12:42:22 UTC Post #126576
You can't decompile good.
Posted 18 years ago2005-08-07 12:44:22 UTC Post #126577
I know but winBSP decompiles much better.
Posted 18 years ago2005-08-07 13:00:34 UTC Post #126580
Decompiling is evil, since it allows users to obtain WAD files that are integrated into the BSP.
It's not a "moral" feauture of decompilers, but it helped me once to recover some WAD I had deleted (but was part of my map, of course)
Posted 18 years ago2005-08-07 13:01:45 UTC Post #126581
No, Blue-Shift is 100% HL compatible, you could probably map for it if you were sad enough. That is afaik.
m0p m0pIllogical.
Posted 18 years ago2005-08-07 13:01:52 UTC Post #126582
"Besides, Bsp2Map is better."

Yep. Yay for Zipster!
The Mad Carrot The Mad CarrotMad Carrot
Posted 18 years ago2005-08-07 13:24:09 UTC Post #126585
No, Blue-Shift is 100% HL compatible, you could probably map for it if you were sad enough. That is afaik.
There is a SDK.
Posted 18 years ago2005-08-07 14:00:17 UTC Post #126594
im not trying to map for it im only trying to figure out how they do all thoes complex but cool puzzles
Posted 18 years ago2005-08-07 23:54:13 UTC Post #126646
ok now this doesnt make sense. I installed blue shift and opened it in the custome game list, but when I start a new game or hazard corse i get this error message

"could not link client.dll function HUD_Player Move" :zonked:
Posted 18 years ago2005-08-08 04:46:03 UTC Post #126671
Your client.dll is messed up... Re-instll half-life
Daubster DaubsterVault Dweller
Posted 18 years ago2005-08-08 05:00:42 UTC Post #126678
No, Blue-Shift is not a mod. It is a seperate game. You need to be running the old, WON-ish version of it, you cannot execute it via Steam nor HL.

There is a reason they don't release it via Steam...
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-08-08 05:01:37 UTC Post #126680
what's the reason?
Posted 18 years ago2005-08-08 10:12:30 UTC Post #126725
im not running on steam... i dont even have it, i did but my online experience wasnt as enjoyable because im running on a 98k :nervous:
Posted 18 years ago2005-08-08 10:30:11 UTC Post #126728
what's the reason?
"Unlike the other PC versions of Half-Life, Blue Shift is not available through Valve's Steam system. Valve explained that Gearbox customized the Half-Life engine for Blue Shift, which resulted in it being incompatible with Steam"

mustang67: Maybe if you would describe what you're trying to archieve we could help you.
Posted 18 years ago2005-08-08 11:24:14 UTC Post #126744
i was only trying to decompile a map so i could see how the puzzles are done

(ex. earlier this year i asked how to make that barrel puzzle where u push the barrel into the wires to compleat the circuit)

but now theres another problem....i uninstalled HL to reinstall it and i noticed that the cd had a scratch, i figured no big deal but the cd wont add a few files to my valve folder. im missing 3or 4 files in the gfx/shell folder. (like the first 4 in alpehbetical order) :furious: "note to self: keep sister and dog away from all computer equipment and cds."
Posted 18 years ago2005-08-08 11:29:39 UTC Post #126746
Blueshift maps decompile like any other HL ones.
RabidMonkey RabidMonkeymapmapmapfapmap
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