More simple dripping water Created 20 years ago2004-01-18 17:06:01 UTC by Soup Miner Soup Miner

Created 20 years ago2004-01-18 17:06:01 UTC by Soup Miner Soup Miner

Posted 20 years ago2004-01-18 17:06:01 UTC Post #12664
If you have tried to make dripping water but failed because of the extremely complicated steps (I know I did) then it's your lucky day! I have come up with an EXTREMELY SIMPLE AND EASY way to make dripping water. (to make the water drip, use trigger_auto)
1: make a little tiny texture block and assing it to a func_train.
2: make your path_corners as you would for a normal elevator and check the teleport flag on the top path_corner.
3: Check the not solid flag on both of path_corner entities.

That's all there is! I think this is much more simple than messing around with multi_managers.
Posted 20 years ago2004-01-18 17:09:25 UTC Post #12666
thanks.
Posted 20 years ago2004-01-18 18:05:45 UTC Post #12693
Hmmm....not bad. But env_blood and multi_managers aren't difficult. Or you could just use an env_beam with the drip sprite...hmm..
You must be logged in to post a response.