Multisource Q Created 19 years ago2005-08-17 00:10:26 UTC by Rory Rory

Created 19 years ago2005-08-17 00:10:26 UTC by Rory Rory

Posted 19 years ago2005-08-17 00:10:26 UTC Post #128048
I have 9 buttons for a vault, and I made 8-4 the password. I made the master of 4, 8 therefore u cant activate 4 before 8. I set 8 and 4's OnPress output to open the vault door. If im correct if 8 and 4 both say to open the same thing, it wont open unless both are pressed correct? I've never done multisources before and my map already a 5 hour compile which is why im asking lol.
Posted 19 years ago2005-08-17 04:28:05 UTC Post #128072
Compile that part in a seperate map, then, or do the Source-equivalent of -onlyents, which I'm sure is a possible.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-08-17 04:52:49 UTC Post #128076
hammer 4 should have cordon tool too.
Posted 19 years ago2005-08-17 19:41:05 UTC Post #128184
Didn't work, I hit 8 and it opened the vault.
Posted 19 years ago2005-08-18 12:57:49 UTC Post #128312
I can't tell from your words, but the master of the 4 button should be a multisource triggered by the 8 button. The 8 button shouldn't itself be the master of 4.
Posted 19 years ago2005-08-18 14:47:10 UTC Post #128326
I read the guide on multisources and it made no sense, heres how I've got mine set up

123
456
789

123-567-9 will all blow you up, 8 will open the door, then 4 cna be pressed, messing it all up.

I need to make 4 not be pressed untill 8 is activated, then when 8 and 4 have been pressed, it opens the door.
Posted 19 years ago2005-08-18 21:02:08 UTC Post #128365
Sorry, I was thinking HL1.

In HL2, button entities are there own "multimanagers."

Setup button 4 as initially locked (flag) with an output of opening your door when pressed.

Setup button 8 with an output of unlocking button 4 when pressed.

8 unlocks 4, 4 opens door. Other buttons do as you please.

If you want to ensure that 4 works only after 8, setup all the other buttons to lock 4 when pressed.
Posted 19 years ago2005-08-18 21:07:08 UTC Post #128366
Ohh, thanks a bunch. I'll test this out after my current compile finishes.
You must be logged in to post a response.