A couple of easy Source q's. Created 18 years ago2005-08-21 13:13:01 UTC by LlamaRama3 LlamaRama3

Created 18 years ago2005-08-21 13:13:01 UTC by LlamaRama3 LlamaRama3

Posted 18 years ago2005-08-21 13:13:01 UTC Post #128850
1) With a trigger_once or other brush trigger what is the difference between 'on start touch' and 'on trigger'?

2) With scripted_sequences, what exactly is the difference between 'no interruptions' and 'override ai'? I know that the latter has a stronger effect but what exactly is the difference?

BTW, I have a problem map in the vault if you fancy taking a look (other problems to these).
Posted 18 years ago2005-08-21 13:18:53 UTC Post #128855
1) I bet there is no difference.
2) I don't think there is any difference

But why have 2 then? =/
Maby there is a small difference
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-21 13:35:31 UTC Post #128860
'On start touch' is output when the player enters the brush area, distinguished from 'On end touch' when he exits the brush.

This can be used, for example, to turn on lights or animations when a player enters a room ('On start touch') and turn them off when he exits the room ('On end touch').
Posted 18 years ago2005-08-21 14:33:35 UTC Post #128875
"On trigger" would be, I imagine, when another entity fired the trigger.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-08-23 17:44:22 UTC Post #129314
There isn't an 'on end touch' flag on the trigger_once, is there? And does anyone know the difference between the scripted_sequence flags? Also- Seventh, when would one want to trigger a trigger_once from another entity? Oh, and you said you'd remove the 3 from my name. :)
Posted 18 years ago2005-08-23 20:58:32 UTC Post #129329
There isn't an 'on end touch' flag on the trigger_once, is there?
No, but there is on a trigger_multiple (since you asked about 'other' triggers). I mentioned the 'On end touch' to better define what the 'On start touch' is.
when would one want to trigger a trigger_once from another entity?
Although your question was directed at SM, the trigger_once may be used like a one shot multimanager - several outputs to several targets with timing. You may want to trigger that sequence once from one of several other triggers that you want to use multiple times for other events. By using the trigger_once, you don't have to load up each of the other triggers with the 'once' sequence.
Posted 18 years ago2005-08-23 22:17:05 UTC Post #129332
what exactly is the difference between 'no interruptions' and 'override ai'
No interrumptions means just that. The npc wont do anything until the sequence is completed.
Override AI will make the ncp forget about any action he was taking and proceed to following the sequence, also without interruptions.
Maybe the 'no interruptions' sequence starts only when the ncp is idle, whereas the 'Override AI' would start automatically. Not really sure.
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