Hosties Disappear! Created 18 years ago2005-08-22 19:37:16 UTC by rowleybob rowleybob

Created 18 years ago2005-08-22 19:37:16 UTC by rowleybob rowleybob

Posted 18 years ago2005-08-22 19:37:16 UTC Post #129140
I'm currently working on a cs map of a 10-story building. The hosties are distributed in seperate rooms on the 6th floor.

While testing, I noticed while escorting them up the 4 flights to the roof/rescue area, they eithe disappear, or just stop walking after 2 flights or so.

Going down the stairs doesn't seem to be a problem.

Do they need info nodes or something!??!
Posted 18 years ago2005-08-22 20:09:49 UTC Post #129142
How exactly do they dissapear?
If the map is too big, some entities cease to be rendered. The error is something like "Too many entities in visible packet list"
Posted 18 years ago2005-08-22 20:44:18 UTC Post #129143
Figured out the problem, well at least I think so. The hosties were actually falling through the floor!!! I found them when I walked back downstairs.

So I'm guessing my 'ramps' are too steep? Or maybe If I brush each stair it will help? The ramps are all > 16 units thick.

Any suggestions would be appreciated.
Posted 18 years ago2005-08-23 05:03:14 UTC Post #129180
Yes, perhaps brushing the steps would help...
You might try adding a 1 unit thick clip brush on each step, maybe it will stop em from falling.. :glad:
Daubster DaubsterVault Dweller
Posted 18 years ago2005-08-23 06:12:59 UTC Post #129188
Each step is seppoused to be 8 units high and 16 units wide,only then monsters can climb them!! ;)
Posted 18 years ago2005-08-23 08:07:36 UTC Post #129204
His steps are 16 units high.. That makes it all even weirder.. :zonked:
Daubster DaubsterVault Dweller
Posted 18 years ago2005-08-23 23:38:31 UTC Post #129337
Yeah with 2 seperate stairwells, each 10 stories high, I was hoping to get away with ramps...

I guess it doesn't really matter, since only small portions of the stairwell will only be able to be 'seen' all at once.

Shouldn't be a problem for r_speeds, nor map resources, I guess.

Thanks for the help!
Posted 18 years ago2005-08-24 01:08:04 UTC Post #129338
Pretty sure they need nodes.
AJ AJGlorious Overlord
Posted 18 years ago2005-08-24 03:01:04 UTC Post #129354
You can decompile cs_thunder and see, if it had nodes on each step.. :glad:
Daubster DaubsterVault Dweller
Posted 18 years ago2005-08-24 05:34:13 UTC Post #129361
Cs is almost like Hl1 and you already told chickenfist to put nodes on each step but it didn't work! :( Then I experimented a little and found out that monsters can only climb steps in the size of 8x16 or smaller but the width must stay two times bigger then the hight!! :glad: And clip brushs just block them even if they are trinangles. :
Posted 18 years ago2005-08-25 17:13:09 UTC Post #129751
Thanks all!

I'm going to try placing info nodes in the stairwells first, then decreasing the slope of the ramps.

If those things don't work, I'll just brush every stair...
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