Getting that convoyer to stop Created 18 years ago2005-08-26 18:05:13 UTC by Elon Yariv Elon Yariv

Created 18 years ago2005-08-26 18:05:13 UTC by Elon Yariv Elon Yariv

Posted 18 years ago2005-08-26 18:05:13 UTC Post #130074
I made a func_convoyer("conv1") with the SCROLL_CONV3 texture, I made a button that targets that convoyer. That convoyer starts on and when I push the button it just changes it's direction! :tired: How can I make it stop with out creating a brush in the same place and some env_renders that will render the convoyer invisible and the brush visible? :confused:
Posted 18 years ago2005-08-26 20:02:28 UTC Post #130103
Try having a Trigger_Relay target the convoyer and assigning it to 'off' maybe that would work... I'll try it out
Posted 18 years ago2005-08-26 23:37:53 UTC Post #130137
and the making a mod tutorial never explaind from whta size the logo is sepposed to be and which part of the splash screen am I sepposed to cut so it would look okey! :confused:
Posted 18 years ago2005-08-27 03:13:10 UTC Post #130154
Just see, how big other logos are... :)
Daubster DaubsterVault Dweller
Posted 18 years ago2005-08-27 07:26:04 UTC Post #130181
and how will I know which part to cut from the splash screen? :quizzical:
Posted 18 years ago2005-08-27 07:49:38 UTC Post #130187
... Dunno on that... Experiment, I guess.. :(
Daubster DaubsterVault Dweller
Posted 18 years ago2005-08-27 10:35:16 UTC Post #130206
u dont have to cut somewhere from splash screen?that logo will appear over ur splash screen :nuts:
Posted 18 years ago2005-08-27 18:56:57 UTC Post #130334
Yes but which part and where did all the guys that made a splash screen went to! :furious:
Posted 18 years ago2005-08-27 20:55:54 UTC Post #130368
If you want to make a splash screen Elon, make it what ever size you want then re-size it to 640x480. Might be better to to start at that res. but don't have to! Name it Splash and put it in your GFX/shell folder!! I hope this answers your question, becuase I really can't make sense of what your asking. :

EDIT: Is it the area on the splash that the actual logo covers? Depends how big you make your logo resolution.
Posted 18 years ago2005-08-28 07:42:00 UTC Post #130425
creating a brush in the same place and some env_renders that will render the convoyer invisible and the brush visible
Then this is the way! ;)
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