Ok. guys. Heres my settings:
Game configurations:
GDF: c:programmervalve hammer editorfgdcounter strikehalflife-cs.fgd
GED: c:sierracounter strike
MD: c:sierracounter strike
GD: C.sierracounter strikevalve
RMF: c:programmervalve hammer editormaps
Build programs:
GE: c:sierracounter strikecstrike.exe
CSG: c:programmervalve hammer editortoolshlcsg.exe
BSP: c:programmervalve hammer editortoolshlbsp.exe
VIS: c:programmervalve hammer editortoolshlvis.exe
RAD: c:programmervalve hammer editortoolshlrad.exe
Place compiled maps in.... : c:sierracounter strikecstrikemaps
In textures i have the halflife.wad, decals.wad, cached.wad and liquids.wad.
When i compile my map i write "-game cstrike" i additional game parameters.
CSG, BSP,VIS and RAD are all set to "normal". I click "ok" and the compile progress window shows:
** Executing...
** Command: Change Directory
** Parameters: C:SierraCounter-Strike
** Executing...
** Command: Copy File
** Parameters: "I:Mik2.map" "C:SierraCounter-StrikecstrikemapsMik2.map"
** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlcsg.exe
** Parameters: "C:SierraCounter-StrikecstrikemapsMik2"
** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlbsp.exe
** Parameters: "C:SierraCounter-StrikecstrikemapsMik2"
** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlvis.exe
** Parameters: "C:SierraCounter-StrikecstrikemapsMik2"
** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlrad.exe
** Parameters: "C:SierraCounter-StrikecstrikemapsMik2"
Then the counter strike loading picture apperars and it writes:
using secondary sound buffer
map change failed "mik2" not found on server.
"mik2" is the name of my map, of course.
This is my work PC i am sitting at. At home i have the same programs, the same settings and no problems.
I am getting desparate, please help if you can.