Map Ideas and/or help Created 19 years ago2005-08-24 06:03:15 UTC by Weeman Weeman

Created 19 years ago2005-08-24 06:03:15 UTC by Weeman Weeman

Posted 19 years ago2005-08-24 06:03:15 UTC Post #129364
I am working on a transit map (like the first one in hl "c0a0") but i lack imagination so in the next couple of days i will upload the map that is 20-30% complete, so any improvements are welcome or critics(especialy critics) :confused:
Posted 19 years ago2005-08-24 06:17:57 UTC Post #129366
I'll check it out :)
But until you actually submit the map, this thread is sort of useless, dont you think :quizzical: ?
Posted 19 years ago2005-08-24 06:19:14 UTC Post #129367
Yep but I want to see it! :) Did you use my prefab? :quizzical:
Posted 19 years ago2005-08-24 06:46:34 UTC Post #129369
and why would he need a medikit for an intro? Unless its interactive...Anyway, i would also like to check this map out :)
38_98 38_98Lord
Posted 19 years ago2005-08-24 08:03:46 UTC Post #129377
Geez just post the map and then ask us to check it out... :
Daubster DaubsterVault Dweller
Posted 19 years ago2005-08-24 08:38:00 UTC Post #129379
Who said I ment the medkit! :lol: I ment the train from the compo entery only not yet useable and no clip brushs! :P
Posted 19 years ago2005-08-29 07:03:51 UTC Post #130626
map posted sorry for the inconvenience,didn't had the map on me at the time of the post http://www.twhl.co.za/mapvault_map.php?id=3351 :
Posted 19 years ago2005-08-29 07:05:42 UTC Post #130628
no i din't used your prefab elon, not yet,The map is only in the modeling state, scripts come in later
Posted 19 years ago2005-08-29 07:33:07 UTC Post #130632
It looks very blocky so far. The problem with submitting a map in progress, is that we dont know which things are done and which are subject to change. For example, you could use texture lights instead of light entities.
Give the walls in the big rooms some inclination so it looks less blocky. I'd also recommend using different textures for walls and ceiling, but I assume it's your intention to do so later...
There are also some places where you seem to have used the hollow or carve tool with cylinders... it's not a recommended thing to do :quizzical:
Posted 19 years ago2005-08-29 07:35:48 UTC Post #130633
Any design tips for the tunnels because they are hard to use in a left/right turn?
Posted 19 years ago2005-09-05 06:45:09 UTC Post #132451
Any ideas and/or improvement ideas are welcome

:nuts:

http://www.twhl.co.za/mapvault_map.php?id=3170

PS: i still have to fix a script and the map is ready
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