can't include costom wads?!?! Created 18 years ago2005-09-05 17:33:13 UTC by west west

Created 18 years ago2005-09-05 17:33:13 UTC by west west

Posted 18 years ago2005-09-05 17:33:13 UTC Post #132601
well i made a map and i wanted to use my own textures, so i used "-nowadtextures" in the csg box. and then the editor said it couldnt find the wads, but when i compile on normall it works fine.

hear is the compile log::

** Executing...
** Command: Change Directory
** Parameters: "d:Program FilesvalveSteamSteamAppsbrowny3counter-strike"

** Executing...
** Command: d:PROGRA~1VALVEH~1toolsHLCSG.exe
** Parameters: "d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing" -nowadtextures

hlcsg v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlcsg ---
Command line: d:PROGRA~1VALVEH~1toolsHLCSG.exe "d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing"-nowadtextures
Entering d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.45 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.36 seconds)

Warning: Wad file 'documents and settings456 newmy documentshalflife.wad' not found
Warning: Wad file 'documents and settings456 newdesktopnew folder (8)gun.wad' not found
Error: Could not open wad file documents and settings456 newmy documentshalflife.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

Error: Could not open wad file documents and settings456 newdesktopnew folder (8)gun.wad

--- END hlcsg ---

** Executing...
** Command: d:PROGRA~1VALVEH~1toolshlBSP.exe
** Parameters: "d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing"

hlbsp v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlbsp ---
Command line: d:PROGRA~1VALVEH~1toolshlBSP.exe "d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing"
>> There was a problem compiling the map.
>> Check the file d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing.log for the cause.

--- END hlbsp ---

** Executing...
** Command: d:PROGRA~1VALVEH~1toolshlVIS.exe
** Parameters: "d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing"

hlvis v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlvis ---
Command line: d:PROGRA~1VALVEH~1toolshlVIS.exe "d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing"
>> There was a problem compiling the map.
>> Check the file d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing.log for the cause.

--- END hlvis ---

** Executing...
** Command: d:PROGRA~1VALVEH~1toolshlRAD.exe
** Parameters: "d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing"

hlrad v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlrad ---
Command line: d:PROGRA~1VALVEH~1toolshlRAD.exe "d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing"
>> There was a problem compiling the map.
>> Check the file d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing.log for the cause.

--- END hlrad ---

** Executing...
** Command: Copy File
** Parameters: "d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing.bsp" "D:Program FilesValveSteamSteamAppsbrowny3counter-strikecstrikemapstest_testing.bsp"

** Executing...
** Command: Copy File
** Parameters: "d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing.pts" "D:Program FilesValveSteamSteamAppsbrowny3counter-strikecstrikemapstest_testing.pts"

** Executing...
** Command: Copy File
** Parameters: +map "test_testing" -game cstrike -dev -console +deathmatch 1

and actually i cant compile in 'expert' mode at all, i can olny compile in 'normall' mode, or it cant find the wads

help please
Posted 18 years ago2005-09-05 17:47:38 UTC Post #132603
-nowadtextures isn't really meant for that. it includes ALL the textures and just uses up space. so just go to options->textures, and have the wads you want to use in that box. it will compile using them, and have it load them from the computer of whoever is running it.

but, if you want to include a custom wad, and not have to send the wad along with the map. use the wad include method.

exert from Atoms custom textures tutorial:
Including the Textures: Method 2
...-wadinclude, but this one only works with Zoner's tools (Version 253). Instead of putting all of the textures used in the map into the BSP, it only includes the ones from the WAD(s) you specify. In other words, you can tell it to include only the custom textures that you created. To use it put -wadinclude wadname as your CSG parameter, where wadname is the name of the file. You don't need the extension or path (these will be taken from WorldCraft). So your Parameters box should say something like this:

$path$file -wadinclude mytextures

To add more than one wad file to your .bsp, all you need to do is add another -wadinclude command

$path$file -wadinclude mytextures -wadinclude mytextures2> and so on...
Posted 18 years ago2005-09-05 17:56:28 UTC Post #132606
** Executing...
** Command: Change Directory
** Parameters: "d:Program FilesvalveSteamSteamAppsbrowny3counter-strike"

** Executing...
** Command: d:PROGRA~1VALVEH~1toolsHLCSG.exe
** Parameters: "d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing" -wadinclude gun.wad

hlcsg v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlcsg ---
Command line: d:PROGRA~1VALVEH~1toolsHLCSG.exe "d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing"-wadinclude gun.wad
Entering d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[gun.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.45 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.34 seconds)

Warning: Wad file 'documents and settings456 newmy documentshalflife.wad' not found
Warning: Wad file 'documents and settings456 newdesktopnew folder (8)gun.wad' not found
Error: Could not open wad file documents and settings456 newmy documentshalflife.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

Error: Could not open wad file documents and settings456 newdesktopnew folder (8)gun.wad

--- END hlcsg ---

** Executing...
** Command: d:PROGRA~1VALVEH~1toolshlBSP.exe
** Parameters: "d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing"

hlbsp v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlbsp ---
Command line: d:PROGRA~1VALVEH~1toolshlBSP.exe "d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing"
>> There was a problem compiling the map.
>> Check the file d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing.log for the cause.

--- END hlbsp ---

** Executing...
** Command: d:PROGRA~1VALVEH~1toolshlVIS.exe
** Parameters: "d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing"

hlvis v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlvis ---
Command line: d:PROGRA~1VALVEH~1toolshlVIS.exe "d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing"
>> There was a problem compiling the map.
>> Check the file d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing.log for the cause.

--- END hlvis ---

** Executing...
** Command: d:PROGRA~1VALVEH~1toolshlRAD.exe
** Parameters: "d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing"

hlrad v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlrad ---
Command line: d:PROGRA~1VALVEH~1toolshlRAD.exe "d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing"
>> There was a problem compiling the map.
>> Check the file d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing.log for the cause.

--- END hlrad ---

** Executing...
** Command: Copy File
** Parameters: "d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing.bsp" "D:Program FilesValveSteamSteamAppsbrowny3counter-strikecstrikemapstest_testing.bsp"

** Executing...
** Command: Copy File
** Parameters: "d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing.pts" "D:Program FilesValveSteamSteamAppsbrowny3counter-strikecstrikemapstest_testing.pts"

** Executing...
** Command: Copy File
** Parameters: +map "test_testing" -game cstrike -dev -console +deathmatch 1

exact same thing, dif command
Posted 18 years ago2005-09-05 20:33:12 UTC Post #132616
ah, i see your problem now, you have the wads either in the wrong place, or the setup is pointing to them in the wrong place. make sure that in options->textures that the textures are in the Half-life/Valve folder or equivelent for counterstrike.
Posted 18 years ago2005-09-05 22:59:57 UTC Post #132627
damn i feel smart now, ty alot that fixed it, and for the '-wadinclude ' param, do you have to include halflife.wad too?
Posted 18 years ago2005-09-06 00:02:06 UTC Post #132628
Posted 18 years ago2005-09-06 00:49:02 UTC Post #132637
everyone who plays whatever you will be making maps for should have it by default, so only wad inculde non-standard .wads. and even that isn't needed, especially if you plan on releseing other maps that use that same wad
Posted 18 years ago2005-09-06 08:08:50 UTC Post #132684
ok sweet thnx for all the help
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