Music troubles Created 18 years ago2005-09-12 07:46:51 UTC by Archie Archie

Created 18 years ago2005-09-12 07:46:51 UTC by Archie Archie

Posted 18 years ago2005-09-12 07:46:51 UTC Post #134146
Yo,

Just wandering if there was anyway to make an ambient_generic not.. hmm whats the word.. point based really.. i want the sound (music) to be played everywhere without sounding like its coming from the place where the ambient generic is..

I have play everywhere checked and although i can hear it everwhere, it still sounds like its coming from a specific place which is incredibly annoying during action which is what the music is for...

Can i play the music without the ambient generic?
Archie ArchieGoodbye Moonmen
Posted 18 years ago2005-09-12 08:23:50 UTC Post #134160
trigger_cdaudio? Although i'm not really sure how... ;)
Daubster DaubsterVault Dweller
Posted 18 years ago2005-09-12 08:33:59 UTC Post #134165
trigger_cdaudio is, of course, for cd music, like the HL game CD. This has nothing to do with ambient_generics.
The Mad Carrot The Mad CarrotMad Carrot
Posted 18 years ago2005-09-12 09:21:32 UTC Post #134178
cdaudio plays a track off the HL CD and only works if the player is using steam or has the CD in
Archie ArchieGoodbye Moonmen
Posted 18 years ago2005-09-12 12:23:39 UTC Post #134235
Sorry Hunter, I guess you could have multiple ambient_generics in each room with the same name and stuff :D
Habboi HabboiSticky White Love Glue
Posted 18 years ago2005-09-12 13:53:11 UTC Post #134256
Nah.. Then he'd get an SVC_BAD error. It happens, when you play too much ambient_generics at the same time with the same wav. :)
Daubster DaubsterVault Dweller
Posted 18 years ago2005-09-12 16:12:31 UTC Post #134299
Yep, there's nothing to do about it. Unless...

Unless you use fmod. But that requires code and all, so that doesn't help you much either. :/
The Mad Carrot The Mad CarrotMad Carrot
Posted 18 years ago2005-09-12 16:19:25 UTC Post #134300
do what habboi said but give them seperate names and trigger them all at once at the same time. That may work :)
38_98 38_98Lord
Posted 18 years ago2005-09-13 11:59:18 UTC Post #134405
place two ambient_generics with the "play everywhere" string at two far ends of your map. it plays it in stereo even :D
Rimrook RimrookSince 2003
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