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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
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dm_undergroundlab
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The Mad Carrot
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damm trains
Created
19 years ago
2005-09-15 13:16:28 UTC
by
killer1102
Forums
HL Engine Discussion
View Thread
Created
19 years ago
2005-09-15 13:16:28 UTC
by
killer1102
killer1102
Posted
19 years ago
2005-09-15 13:16:28 UTC
Post #134901
my func_track trains are ignoring the disable train flag and the fire on pass on all my track paths. whats wrong?
killer1102
killer1102
Posted
19 years ago
2005-09-15 14:48:49 UTC
Post #134944
fixed the fire on pass. but why are my trains not stoping when the disable train flag is ticked?
killer1102
38_98
Posted
19 years ago
2005-09-15 16:51:52 UTC
Post #134974
make sure the path track that disables the train isn't targetting any other tracks. That may work:)
38_98
Lord
killer1102
Posted
19 years ago
2005-09-15 17:07:37 UTC
Post #134977
it has too...the train gets to a certain point and has to stop and wait for retrigger.
the timeing depends on if the player has cleared the bridge or not.
killer1102
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