Some of you source mappers might have run into this problem:
I have some properly placed overlays in my map (tree leaves to be precise) that look perfectly normal until I run buildcubemaps. After that, some of them stay the same but others turn strangely dark. Since I'm using them over a displacement texture, I can't use decals to replace them.
Has anybody been able to solve this problem? (happens with other overlays too, like the trash one for example)