Overlays turning dark Created 18 years ago2005-09-17 20:13:37 UTC by Kasperg Kasperg

Created 18 years ago2005-09-17 20:13:37 UTC by Kasperg Kasperg

Posted 18 years ago2005-09-17 20:13:37 UTC Post #135375
Some of you source mappers might have run into this problem:
I have some properly placed overlays in my map (tree leaves to be precise) that look perfectly normal until I run buildcubemaps. After that, some of them stay the same but others turn strangely dark. Since I'm using them over a displacement texture, I can't use decals to replace them.
Has anybody been able to solve this problem? (happens with other overlays too, like the trash one for example)
Posted 18 years ago2005-09-18 08:30:52 UTC Post #135457
It does that on displacements and my only solution was to make that area slightly flat so the decal can fill it.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2005-09-18 15:38:45 UTC Post #135558
Thanks, that seems to solve the problem.
The bad part is that I cant have leaves on the floor and at the same time have a painted alpha in the grass blend texture... :(
Posted 18 years ago2005-09-18 16:41:25 UTC Post #135588
Hm didn't know that :
Perhaps an angry email to Valve is in order :biggrin:

Glad to help a pro :P
Habboi HabboiSticky White Love Glue
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