Bash my work in progress!(again!) Created 18 years ago2005-09-22 17:36:10 UTC by Soup Miner Soup Miner

Created 18 years ago2005-09-22 17:36:10 UTC by Soup Miner Soup Miner

Posted 18 years ago2005-09-22 17:36:10 UTC Post #136641
Comment on anything but the darkness. I'm not paying attention to complaints about the light level. Constructive critisim is welcome
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Posted 18 years ago2005-09-22 17:42:53 UTC Post #136643
Looks nice
Posted 18 years ago2005-09-22 17:45:53 UTC Post #136645
looks very nice indeed but i think you should change the roof texture, its really quite ugly. i know you dont get much wood choice with HL1/cs
but the one from cs_militia would suit you well. its in the cstrike wad.

i believe the filter you are looking for is 'out'
Archie ArchieGoodbye Moonmen
Posted 18 years ago2005-09-22 17:57:16 UTC Post #136647
Put crap on the walls, make it look more personal, like an actual house.
Posted 18 years ago2005-09-22 21:02:23 UTC Post #136671
It's dark.
Trapt Traptlegend
Posted 18 years ago2005-09-22 21:20:31 UTC Post #136673
Alright, i'll comment for each pic 1-7:

1. Fountain looks ok. Lack of detail of the house is horrifying though.

2. Chandelier is cool. Would be cooler if the lights were on. The rest looks pretty neat.

3. Nice, exept that wood texture is pants. Picture frame looks nice.

4. I love those ceiling lights!

5. Looks nice. W00t for the spiral staircase, if that's what it is--dark.

6. Nice. Reminds me of maison de l'Merilvingian from the last Matrix.

7. Hallway looks blocky and quite pants.
Posted 18 years ago2005-09-22 21:52:29 UTC Post #136674
It's dark.
Seconded. I'm looking at an almost black screen for most of these shots.
AJ AJGlorious Overlord
Posted 18 years ago2005-09-22 22:00:14 UTC Post #136676
Outside - needs trim around windows, with texture if not polys.

Inside - unsupported staircase. Add some pillars or close it in and make a closet area underneath.

Wooden ceiling beams in broken ceiling look too thick and there are no cross-beams. Nothing to hold the ceiling up.

All the walls meet the floor at right angles. Break up the angles with shadows (as in the room at the top of the spiral staircase) or with trim of some sort.
Posted 18 years ago2005-09-23 01:46:20 UTC Post #136691
The screenshots are actually darker than the map, you know? Kick the gamma up in an image editing proggy until it looks the same on your monitor.
I'm looking at an almost black screen for most of these shots.
Looks quite nice, but I can't make all that much out.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-09-23 02:49:49 UTC Post #136693
The architecture and general texturing looks pretty much pwnage.
I would recommend lighting it up a bit... dark maps in CS are fucking annoying, imho.
Posted 18 years ago2005-09-23 02:52:25 UTC Post #136694
Dark, too square for my taste, and a it's city map...
Posted 18 years ago2005-09-23 03:15:16 UTC Post #136696
The house is too empty...
Posted 18 years ago2005-09-23 03:38:46 UTC Post #136698
The only thing missing is brightness.
The outside can be dark but the inside MUST be lit. Try coloured lights for the nightclub.
And yes, the architecture really looks good, texturing n most places too. :)
Daubster DaubsterVault Dweller
Posted 18 years ago2005-09-23 07:33:14 UTC Post #136728
Haha, saribous, this one's not a city map.
Edit: you want me to retake these with nightvision or somehing?
Posted 18 years ago2005-09-23 07:36:03 UTC Post #136731
oh thank god :D

nah not NV, just make it a bit brighter
Posted 18 years ago2005-09-23 11:24:25 UTC Post #136832
It is way to boxy.
It is all so...square.
Posted 18 years ago2005-09-23 17:29:46 UTC Post #137013
shouldn't this be in the maps and mods forum? I do like how you broke some of the walls up with pillars, but yeah, a lot of it is too boxy.
Posted 18 years ago2005-09-23 17:33:10 UTC Post #137016
I don't see how I could make it any less boxy. I have cyclyndrical pillars, curved corners, hallways are boxy in real life. Its not like your hall is a giant cylinder.
Maybe if you say something else besides "its boxy" I can improve on it. Tell me where exactly it looks boxy.
Posted 18 years ago2005-09-23 17:40:47 UTC Post #137017
Almost everywhere looks boxy dude.

The roof is too flat, it just doesn't look normal, you need to have stuff to break up large surfaces.
Posted 18 years ago2005-09-23 17:45:51 UTC Post #137018
I don't see how I could make it any less boxy.
Trims, supporting beams for the wooden ceiling... the problem is not so the squareness of the environment but the detail spreading. Long, boring surfaces make a square map look blocky. Putting some details now and then helps breaking up these surfaces so it feels less boxy.

I think this map also lacks finesse. Those circular pillars are nice, but they're oversized which makes them feel odd. Those planks in the broken ceiling are too thick also. Just some small things that break the immersion somewhat. I see you did pay attention to some nicely made lamps. Just don't forget about the rest.

Oh, also, the inside of the house looks very rich and grandeuse. The outside looks... well, cheap. Most textures don't go well with the theme either, I'd pick a different texture set if I were you.

And light it up somewhat. Nightvision isn't available from the start and it's especially at the start that people need to learn the map. NV doesn't seem to be too popular, either, so it may not be a wise choice to create a dark map.
Posted 18 years ago2005-09-23 19:14:26 UTC Post #137026
If bash you mean hax ur computer and delete it: Done :D
Luke LukeLuke
Posted 18 years ago2005-09-23 19:33:40 UTC Post #137027
What do you think about a statue of Jesus on the cross somewhere outside the house? I've got a model of it.
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