Gat'tag: Source. Created 18 years ago2005-09-28 14:40:55 UTC by Tycell Tycell

Created 18 years ago2005-09-28 14:40:55 UTC by Tycell Tycell

Posted 18 years ago2005-09-28 14:40:55 UTC Post #138076
Gat'tag: Source.

Ok, I have a plan for a Single player Mod, I have a lot of experience in HL1 modding (been on a few teams, and I have moved my mapping skills onto Source.

Rather than keep the storyline a secret I am going to lay it down to see if anyone thinks it?s a good idea / something they want to work on.

THIS IS A HL2 MOD.

The basic outline (for those who don?t want to read through the whole story):

A space ship, a planet far far away "Gat'tag" (cue music), Zombies (non head crab), Robots, an evil Artificial Intelligence, laser guns, AK47's, Infested abandoned cities, a secret base, Soldiers, Ant Lions.

And the full version:

A colonized planet far far away (cue music) has sent out a distress call and the only ship able to respond is a large Space Carrier which the player is on, when they get to the planet it seems abandoned, a scout party is sent. The scout party returns to the ship with heavy casualties saying there are monsters on the planet, a heavy assault team is sent to rescue the remaining cut off scout squad and to rescue any remaining colonists.

The player is part of the heavy assault, down on the planet the assault squad finds the rumors are true, Ant Lions are everywhere on this desert planet and a ?Star Ship Troopers? Part ensues. Come night fall all the Ant Lions retreat to their dwellings. The soldiers set up a small camp to heal the wounded and gather them self?s ready to make a break back to the drop ship zone.

However the city isn?t quite so dead after all, zombies roam the streets at night, when the Ant Lions aren?t around. A Ravenholm like episode happens. The Marines make it back to the Drop Ship Zone and call in to be picked up, some of their men wounded badly by zombies, some dead. The ship comes down and everyone makes it back to the ?mother ship?.

The player is badly wounded and the medics put him into a ?Healing Chamber? where he will sleep while the chamber heals his wounds. When the pod opens it is several hours later, the ship has turned into a horror show, some of the wounded soldiers have themselves turned into zombies and now the ship is infested and the main power is out. Player tries to get to the bridge to send out an SOS but soon it is clear this ship is doomed so he makes for the escape pods with the remaining portion of the surviving crew.

Back down to the planet, its dawn, the Ant Lions are back. More bug combat, at night the soldiers set up base holding the zombies away from a large building in the town. One of the bridge crew informs the soldiers that an SOS had not been sent because of an error in the communications system possibly caused by the Zombies tearing the place up. As going back to the ship is virtual suicide as it?s completely infested with the zombies, who have flourished in the humid crampt cold conditions of the ship, they have to find the Colony Central Command the colonists had set up on the planet and use their communications array to call for help.

Of course, the player is instantly volunteered with a squad. They make there way to the Colony Central Command fighting through mindless zombies (who until now were believed to of been infected by the Ant Lions). As they approach the Colony Central Command the zombies turn from being mindless meat eaters into highly dangerous and armed cyber enhanced zombies with AK?s and Pistols. The order comes in to continue and re-enforcements are sent from the planetary field camp.

The soldiers fight their way into the Colony Central Command and start to make their way up towards the Control Room. This base if filled with these cyber zombies and there is also a disturbing bio mass seemingly growing over electronics and computer systems. The fight continues and they get to the Control Room, but everything in here has been stripped, any computer left behind is smashed or has been used for spare parts. Following the cables leads the soldiers down deep into the engineering area of the base where they discover a secret base.

This secret base is hellish, it?s not build but humans and the strange bio mass that covers a few things in the Colony Central Command is covering everything down here. They see that all the operations of the Colony Central Command have been routed into this base and begin their search for the control room to see who is running this hell bound show.

Making there way down they discover the zombies are being cyber enhanced here at this base and what?s more there are robots here who haven?t taken a liking to the soldier?s arrival either. It appears the robots are turning the zombies into cyber slaves. After a large battle through the ?assembly area? of this underground base the soldiers reach the heart of the base. A large battle ensues with very dangerous robots, when the soldiers finally break through into the control room just in time to see a large super computer transmit itself away.

The soldiers now have control of the base and call for help, but the signal is jammed! The large mother ship which they arrived in has had its AI taken over, which is why they couldn?t send an SOS in the first place, and now the super computer down on the planet has also transmitted itself up to the mother ship and it now has full control of the ship and is making more and more Cyber-enhanced zombies and robots to send down to the planet to finish off the remaining crew.

Now the players and a squad have to make it up to the space ship, fight through the infested corridors and destroy the ships Processing Cores in the engineering and bridge area there by stopping this evil alien AI from thinking. ? I wont tell you the last bit because I feel you have heard enough but lets just say its going to be good.

Anyone like the story line?
Anyone think I should go ahead and make this into a mod?
Anyone want to sign up for the team? :biggrin:

I am open to suggestions and questions.
Posted 18 years ago2005-09-28 18:37:19 UTC Post #138150
Wow! Very nice storyline. As for making this into a mod, I'd say go for it, although it looks like a lot to do.
Posted 18 years ago2005-09-28 20:41:05 UTC Post #138151
The plan is to release it in episodes, unlike SIN you wont have to pay for these, therby we can bug test and get feedback from the community at the same time.

Thanks for the reply. I already have a Coder and possibly another coder and a modeler aswell working on this, I am a mapper but if anyone else is interested wait for me to release the first examples of my work so you know what sort of standard we are aiming for. After that feel free to apply.
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